Check when a player changes a command

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I want to check, for example, when a player changes cl_minmodels.
Is there any hook to achieve this?

I already tried RH_ExecuteServerStringCmd and RG_CSGameRules_ClientUserInfoChanged without successful results.

Currently I'm using a task every few seconds + use query_client_cvar inside it.
Of course, it's a poor method. But it seems to be the only way to do it.

Thanks!
 
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its only on the client, its not sent to the server. also cheaters will send spoofed values.
its better to just force send your value every x seconds, from my tests 90% of players use cl_filterstuffcmd 0 - so only 10% will block it or have cheat protectors anyway
 

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