basebuilder plugin task

Сообщения
5
Реакции
0
Ошибка
There is a problem the unlock getting impacted so VIP will need to wait until 20 seconds for unlock, tried to do something but didn'work
ОС
Windows
Amx Mod X
AMX Mod X 1.9.0.5294 (http://www.amxmodx.org)
Authors:
        David "BAILOPAN" Anderson, Pavol "PM OnoTo" Marko
        Felix "SniperBeamer" Geyer, Jonny "Got His Gun" Bergstrom
        Lukasz "SidLuke" Wlasinski, Christian "Basic-Master" Hammacher
        Borja "faluco" Ferrer, Scott "DS" Ehlert
Compiled: Dec  3 2021 15:54:56
Built from: https://github.com/alliedmodders/amxmodx/commit/363871a
Build ID: 5294:363871a
Core mode: JIT+ASM32
C++
Билд
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
ReHLDS version: 3.12.0.780-dev
Build date: 16:20:56 Sep 19 2022 (3082)
Build from: https://github.com/dreamstalker/rehlds/commit/d6ebe82
C++
ReGamedll
ReGameDLL version: 5.21.0.556-dev
Build date: 08:43:58 Jul 22 2022
Build from: https://github.com/s1lentq/ReGameDLL_CS/commit/1081301
C++
Версия Metamod
Metamod-r v1.3.0.131, API (5:13)
Metamod-r build: 18:51:02 Jul 11 2022
Metamod-r from: https://github.com/theAsmodai/metamod-r/commit/adc9414
C++
Список метамодулей
description      stat pend  file                      vers         src  load  unload
 [ 1] AMX Mod X        RUN   -    amxmodx_mm_i386.so        v1.9.0.5294  ini  Start ANY  
 [ 2] Reunion          RUN   -    reunion_mm_i386.so        v0.1.0.133   ini  Start Never
 [ 3] Revoice          RUN   -    revoice_mm_i386.so        v0.1.0.34    ini  Start Never
 [ 4] ReAuthCheck      RUN   -    reauthcheck_mm_i386.so    v0.1.6       ini  Start Never
 [ 5] Rechecker        RUN   -    rechecker_mm_i386.so      v2.5         ini  Chlvl ANY  
 [ 6] SafeNameAndChat  RUN   -    SafeNameAndChat.so        v1.1         ini  ANY   ANY  
 [ 7] HitBox Fix       RUN   -    hitbox_fix_mm_i386.so     v1.1.1       ini  Start ANY  
 [ 8] Fun              RUN   -    fun_amxx_i386.so          v1.9.0.5294  pl1  ANY   ANY  
 [ 9] GeoIP            RUN   -    geoip_amxx_i386.so        v1.9.0.5294  pl1  ANY   ANY  
 [10] CStrike          RUN   -    cstrike_amxx_i386.so      v1.9.0.5294  pl1  ANY   ANY  
 [11] CSX              RUN   -    csx_amxx_i386.so          v1.8.2       pl1  ANY   ANY  
 [12] Ham Sandwich     RUN   -    hamsandwich_amxx_i386.so  v1.9.0.5294  pl1  ANY   ANY  
 [13] FakeMeta         RUN   -    fakemeta_amxx_i386.so     v1.9.0.5294  pl1  ANY   ANY  
 [14] Engine           RUN   -    engine_amxx_i386.so       v1.9.0.5294  pl1  ANY   ANY  
 [15] MySQL            RUN   -    mysql_amxx_i386.so        v1.9.0.5294  pl1  ANY   ANY
C++
Список плагинов
[ 1] AMX Mod X        RUN   -    amxmodx_mm_i386.so        v1.9.0.5294  ini  Start ANY  
 [ 2] Reunion          RUN   -    reunion_mm_i386.so        v0.1.0.133   ini  Start Never
 [ 3] Revoice          RUN   -    revoice_mm_i386.so        v0.1.0.34    ini  Start Never
 [ 4] ReAuthCheck      RUN   -    reauthcheck_mm_i386.so    v0.1.6       ini  Start Never
 [ 5] Rechecker        RUN   -    rechecker_mm_i386.so      v2.5         ini  Chlvl ANY  
 [ 6] SafeNameAndChat  RUN   -    SafeNameAndChat.so        v1.1         ini  ANY   ANY  
 [ 7] HitBox Fix       RUN   -    hitbox_fix_mm_i386.so     v1.1.1       ini  Start ANY  
 [ 8] Fun              RUN   -    fun_amxx_i386.so          v1.9.0.5294  pl1  ANY   ANY  
 [ 9] GeoIP            RUN   -    geoip_amxx_i386.so        v1.9.0.5294  pl1  ANY   ANY  
 [10] CStrike          RUN   -    cstrike_amxx_i386.so      v1.9.0.5294  pl1  ANY   ANY  
 [11] CSX              RUN   -    csx_amxx_i386.so          v1.8.2       pl1  ANY   ANY  
 [12] Ham Sandwich     RUN   -    hamsandwich_amxx_i386.so  v1.9.0.5294  pl1  ANY   ANY  
 [13] FakeMeta         RUN   -    fakemeta_amxx_i386.so     v1.9.0.5294  pl1  ANY   ANY  
 [14] Engine           RUN   -    engine_amxx_i386.so       v1.9.0.5294  pl1  ANY   ANY  
 [15] MySQL            RUN   -    mysql_amxx_i386.so        v1.9.0.5294  pl1  ANY   ANY  
15 plugins, 15 running
amxx plugins
Currently loaded plugins:
       name                    version     author            file             status   
 [  1] Admin Base              1.8.2       AMXX Dev Team     admin.amxx       running  
 [  2] Admin Commands          1.8.2       AMXX Dev Team     admincmd.amxx    running  
 [  3] Slots Reservation       1.8.2       AMXX Dev Team     adminslots.amxx  running  
 [  4] Multi-Lingual System    1.8.2       AMXX Dev Team     multilingual.am  running  
 [  5] Admin Help              1.8.2       AMXX Dev Team     adminhelp.amxx   running  
 [  6] Menus Front-End         1.8.2       AMXX Dev Team     menufront.amxx   running  
 [  7] Commands Menu           1.8.2       AMXX Dev Team     cmdmenu.amxx     running  
 [  8] Players Menu            1.8.2       AMXX Dev Team     plmenu.amxx      running  
 [  9] Maps Menu               1.8.2       AMXX Dev Team     mapsmenu.amxx    running  
 [ 10] Plugin Menu             1.8.2       AMXX Dev Team     pluginmenu.amxx  running  
 [ 11] Admin Chat              1.8.2       AMXX Dev Team     adminchat.amxx   running  
 [ 12] Anti Flood              1.8.2       AMXX Dev Team     antiflood.amxx   running  
 [ 13] Scrolling Message       1.8.2       AMXX Dev Team     scrollmsg.amxx   running  
 [ 14] Info. Messages          1.8.2       AMXX Dev Team     imessage.amxx    running  
 [ 15] Admin Votes             1.8.2       AMXX Dev Team     adminvote.amxx   running  
 [ 16] TimeLeft Extender       0.1a        prodigy           TimeLeftExtende  running  
 [ 17] NextMap                 1.8.2       AMXX Dev Team     nextmap.amxx     running  
 [ 18] Nextmap Chooser         1.8.2       AMXX Dev Team     mapchooser.amxx  running  
 [ 19] TimeLeft                1.8.2       AMXX Dev Team     timeleft.amxx    running  
 [ 20] Pause Plugins           1.8.2       AMXX Dev Team     pausecfg.amxx    running  
 [ 21] Stats Configuration     1.8.2       AMXX Dev Team     statscfg.amxx    running  
 [ 22] Restrict Weapons        1.8.2       AMXX Dev Team     restmenu.amxx    running  
 [ 23] StatsX                  1.8.2       AMXX Dev Team     statsx.amxx      running  
 [ 24] CS Misc. Stats          1.8.2       AMXX Dev Team     miscstats.amxx   running  
 [ 25] CS Stats Logging        1.8.2       AMXX Dev Team     stats_logging.a  running  
 [ 26] unknown                 unknown     unknown           skins_menu.amxx  running  
 [ 27] Players Models          1.3.1       ConnorMcLeod      players_models.  running  
 [ 28] Admin Hook              1.0         AssKicR           adminhook.amxx   running  
 [ 29] Advanced Bullet Damage  1.0         Sn!ff3r           abd.amxx         running  
 [ 30] Camera Changer          1.0         XunTric           camera.amxx      running  
 [ 31] Base Builder Zombie Mo  5.4         Tirant            basebuilder54.a  debug    
 [ 32] Spec Switch             0.1.3       many              spec.amxx        running  
 [ 33] Reset Score             1.0         Silenttt          resetscore.amxx  running  
 [ 34] amx_revive              1.0         xPaw              revive.amxx      running  
 [ 35] Fix bug (say / say_tea  1.0         Ghost95V & popey  nobug.amxx       running  
 [ 36] Anti Auto/Rebuy Crash   0.0.4       ConnorMcLeod      autobuy_fix.amx  running  
 [ 37] Show Admins Online      1.1         vato loco [GE-S]  show_admins_vl.  running  
 [ 38] BaseBuilder Shop        5.4         Ace67             bb_shop.amxx     running  
 [ 39] plugin_trail            1.3.1       Bahrmanou         plugin_trail.am  running  
 [ 40] PLUGIN                  VERSION     AUTHOR            ask4tag.amxx     running  
 [ 41] AMXX Piss               2.0         KRoTaL            piss.amxx        running  
 [ 42] Kill Distance           0.3         Nightscream       kill-distance.a  running  
 [ 43] AMX Bank                1.7         twistedeuphoria   amx_bank.amxx    running  
 [ 44] Weapon Model + Sound R  1.3         GHW_Chronic       GHW_Weapon_Repl  running  
 [ 45] Instant AutoTeamBalanc  1.2.0       ConnorMcLeod      instant_autotea  running  
 [ 46] GHW Auto Message Displ  2.1         GHW_Chronic       GHW_Message_Dis  running  
 [ 47] SpecList                1.2a        FatalisDK         speclist.amxx    running  
 [ 48] New Plug-In             1.0         r0ma'             yo.amxx          running  
 [ 49] Grab+                   1.2.4b1     Ian Cammarata     grab_plus.amxx   running  
 [ 50] amx_heal by Smokey485   1.1         Smokey            amx_heal.amxx    running  
 [ 51] amx_cheat               1.0         watch             Noclip-godmode.  running  
 [ 52] EveryoneIsMedic         1.51        Sylwester         eim.amxx         running  
 [ 53] Server Side Info        1.6         xakintosh         srv_info.amxx    running  
 [ 54] Knife Sounds            0.0.1       ConnorMcLeod      knife_sounds.am  running  
 [ 55] [ZP] Parachute          1.0         H.RED.ZONE        zp_parachute.am  running  
 [ 56] Prefix CT/T Team        1.0         Ace67             PREFIX.amxx      running  
 [ 57] Admin Chat Tag          1.0         ConnorMcLeod      ATEST.amxx       running  
 [ 58] Loading Music II        1.2.9       Simon Logic       loading_music2.  running  
 [ 59] No Timelimit Reset on   0.0.3       ConnorMcLeod      aie.amxx         running  
 [ 60] ScoreBoard Title        1.0         xPaw              ScoreBoardTitle  running  
 [ 61] Switch Teams & Balance  0.0.4       ConnorMcLeod      switch.amxx      running  
 [ 62] Kill Money              0.1.1       ConnorMcLeod      killmonnaie.amx  running  
 [ 63] VIP Info                1.0         GmTx              vipinfo.amxx     running  
 [ 64] Grenade Trail           1.0         Jim               grenade_trail.a  running  
 [ 65] unknown                 unknown     unknown           restart.amxx     running  
 [ 66] Ultimate Gore           1.6         JTP10181          amx_sang_ultima  running  
 [ 67] Ultimate Sounds         1.8         Dizzy / Bmann_42  ultimate_sounds  running  
 [ 68] X-Rules (Motd)          0.0.1       Jhob94            xrules.amxx      running  
 [ 69] Colored Smoke           1.1         xPaw              ColoredSmoke.am  running  
 [ 70] Colored Flashbangs      1.0         v3x               colored_flashba  running  
 [ 71] Give Money per 5 minue  1.0         Celena Luna       money5min.amxx   running  
 [ 72] 0Hp bug fix             0.0.1       ConnorMcLeod      hp_fix.amxx      running  
 [ 73] GHW Connect Messages    1.1         GHW_Chronic       GHW_connect.amx  running  
 [ 74] Base Builder Glock Bug  2.0         soldat0706||xPaw  block.amxx       running  
 [ 75] AMX_Super Menu          5.0.2       SuperCentral.co   amx_super-menu.  running  
 [ 76] Reasons Ban Menu        1.0         Marquees          banmenu.amxx     running  
 [ 77] AMXX Gag                1.4.9       xPaw & Exolent    amx_gag.amxx     running  
 [ 78] unknown                 unknown     unknown           lastround.amxx   running
C++
Автор плагина
Tirant
Версия плагина
Basebuilder 5.4
Исходный код
/*
Base Builder Zombie Mod
By: Tirant
*/

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta>
#include <engine>
#include <hamsandwich>
#include <fun>
#include <csstats>
#include <csx>
#include <xs>

// Plugin Version
new VERSION[]="5.4"
new formatmodname[] = "^x01 [^x04 Base Builder^x01 ]"

//Models
new const g_ZombieModel[] = "classic2"
new const g_ZombieKnifeModel[] = "models/bb/x_knife.mdl"

//Sounds
new g_RoundStart[] = "basebuilder/round_start.wav"

#define MAX_PLAYERS 32
#define AMMO_SLOT 376
#define MODELSET_TASK 100
#define MODELCHANGE_DELAY 0.5
#define MAXENTS 1365
#define TASK_ROUND 1023
#define AUTO_TEAM_JOIN_DELAY 0.1
#define TEAM_SELECT_VGUI_MENU_ID 2

#define AFTER_BUILD ADMIN_KICK
#define DEAD_BUILD ADMIN_KICK
#define REMOVE_BLOCK ADMIN_LEVEL_C
#define DEAD_REMOVE ADMIN_LEVEL_D
#define LOCK_BLOCKS ADMIN_KICK
#define PAIN_SHOCK_FREE ADMIN_KICK
#define BAD_SPAWN ADMIN_KICK
#define BUILD_BAN ADMIN_KICK
#define REVIVE ADMIN_KICK
#define SWAP ADMIN_KICK
#define START_ROUND ADMIN_BAN

#if cellbits == 32
    #define OFFSET_BUYZONE 235
#else
    #define OFFSET_BUYZONE 268
#endif

#define LockBlock(%1)     ( entity_set_int( %1, EV_INT_iuser1, 1 ) )
#define UnlockBlock(%1)   ( entity_set_int( %1, EV_INT_iuser1, 0 ) )
#define IsBlockLocked(%1) ( entity_get_int( %1, EV_INT_iuser1 ) == 1 )

// CS Weapon CBase Offsets (win32)
const OFFSET_WEAPONOWNER = 41

// Linux diff's
const OFFSET_LINUX_WEAPONS = 4

new gmsgStatusText
new gmsgSayText
new gHudSyncInfo
new g_MaxPlayers
const fPainShock = 108

new bool:g_CanBuild
new bool:g_ZombiesReleased
new g_RoundNum
new g_iEntBarrier
new bool:g_BuildBan[MAX_PLAYERS+1]
new g_pEnt[MAX_PLAYERS+1], g_pDist[MAX_PLAYERS+1]
new bool:g_MovingEnt[MAXENTS]
new g_EntMover[MAXENTS]
new g_LastMover[MAXENTS]
new g_EntOwner[MAXENTS]
new g_OwnedEnts[33]

//Custom Model Stuff
new Float:g_ModelsTargetTime, Float:g_RoundStartTime
new g_HasCustomModel[MAX_PLAYERS+1], g_PlayerModel[MAX_PLAYERS+1][32]

new g_ModName[32]
new g_CurrentWeapon[MAX_PLAYERS+1]
new g_PrimaryWeapon[MAX_PLAYERS+1]

// Allowed weapons for zombies
const ZOMBIE_ALLOWED_WEAPONS_BITSUM = (1<<CSW_KNIFE)

new g_pcvar_team, g_pcvar_class, g_pcvar_buildtime, g_pcvar_zombiehp, g_pcvar_maxrounds, g_pcvar_basecalc,
	g_pcvar_givenades, g_pcvar_allowedweps, g_pcvar_tournymode, g_pcvar_showmovers, g_pcvar_healthtime,
	g_pcvar_blockgrav, g_pcvar_knockback, g_pcvar_entmindist, g_pcvar_entsetdist, g_pcvar_entmaxdist,
	g_pcvar_roundnum, g_pcvar_roundtime, g_pcvar_resetent, g_pcvar_zresptime, g_pcvar_maxclaimable,
	g_pcvar_claimable
	
new g_friend[MAX_PLAYERS+1]

//Cached Stuff for Players
new g_isconnected[MAX_PLAYERS+1]
new g_isalive[MAX_PLAYERS+1] 
new g_ishuman[MAX_PLAYERS+1]
new g_iszombie[MAX_PLAYERS+1]

//CSDM-Style Weapons Menu
new bool:firsttime[MAX_PLAYERS+1],bool:ask[MAX_PLAYERS+1]
new weapon_picked[2][MAX_PLAYERS+1],cur_offset[MAX_PLAYERS+1],options_on_menu[8][MAX_PLAYERS+1]

new count_down

// Weapon entity names
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
			"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
			"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
			"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
			"weapon_ak47", "weapon_knife", "weapon_p90" }
			
static const WEAPONNAMES[24][23] = { "Schmidt Scout", "XM1014 M4", "Ingram MAC-10", "Steyr AUG A1", "UMP 45", "SG-550 Auto-Sniper",
			"IMI Galil", "Famas", "AWP Magnum Sniper", "MP5 Navy", "M249 Para Machinegun", "M3 Super 90", "M4A1 Carbine",
			"Schmidt TMP", "G3SG1 Auto-Sniper", "SG-552 Commando", "AK-47 Kalashnikov", "ES P90", "P228 Compact",
			"Dual Elite Berettas", "Fiveseven", "USP .45 ACP Tactical", "Glock 18C", "Desert Eagle .50 AE"
}

enum colorsData{
    color[24],
    access_flag
}

new colors[][colorsData] = {
    { "000.0 000.0 000.0", ADMIN_KICK }, // Admin
    { "254.0 254.0 034.0", ADMIN_LEVEL_B }, // Vip
    { "255.0 0.0 0.0", ADMIN_USER } // lowest rank
}

new my_color[MAX_PLAYERS + 1]

#define TASK_ID 1337

new bool:Lockround

public plugin_init()
{
	register_plugin("Base Builder Zombie Mod", VERSION, "Tirant")
	register_cvar("base_builder", VERSION, FCVAR_SPONLY|FCVAR_SERVER)
	set_cvar_string("base_builder", VERSION)
	
	g_pcvar_buildtime = register_cvar("bb_build_time", "150")
	g_pcvar_zombiehp = register_cvar("bb_zombie_health", "6500")
	g_pcvar_basecalc = register_cvar("bb_calc_maxbase", "0")
	g_pcvar_tournymode = register_cvar("bb_tournament_mode", "0")
	g_pcvar_showmovers = register_cvar("bb_show_moving", "1")
	g_pcvar_blockgrav = register_cvar("bb_block_gravity", "0")
	g_pcvar_knockback = register_cvar("bb_pain_shock_free", "0")
	g_pcvar_entmaxdist = register_cvar("bb_max_move_dist", "99999999")
	g_pcvar_entmindist = register_cvar("bb_min_move_dist", "5")
	g_pcvar_entsetdist = register_cvar("bb_min_dist_set", "1")
	g_pcvar_healthtime = register_cvar("bb_health_time", "12")
	g_pcvar_resetent = register_cvar("bb_reset_blocks", "1")
	g_pcvar_roundtime = register_cvar("bb_roundtime", "1")
	g_pcvar_zresptime = register_cvar("bb_zombie_respawn_time", "0.01")
	g_pcvar_roundnum = register_cvar("bb_rounds", "6")
	g_pcvar_maxrounds = get_cvar_num("mp_maxrounds")
	g_pcvar_maxclaimable = register_cvar("bb_claim_max", "6")
	g_pcvar_claimable = register_cvar("bb_claim_mode", "0")
		
	//AJC for auto team (if needed)
	g_pcvar_team = register_cvar("bb_team", "5")
	g_pcvar_class = register_cvar("bb_class", "5")
		
	//Guns Menu
	g_pcvar_givenades = register_cvar("bb_give_nades","h") //h f s, put multiple letters for multiple nades
	g_pcvar_allowedweps = register_cvar("bb_weapons","abcdeghijlmnqrstuvwx")
	
	//Client Commands
	register_clcmd("+grab","cmdMoveEnt",_," - Starts moving the selected object") 		//command to move stuff around
	register_clcmd("-grab","cmdStopEnt",_," - Stops moving the selected object") 		//command to move stuff around
	register_clcmd("say /respawn","Respawn_Zombie",_," - Respawn while dead (Zombie)")	//command to respawn (zombies only)
	register_clcmd("say /fixspawn","cmdBadSpawn",_," - Respawn while dead (Survivor)")	//command to respawn (humans only before buildtime)
	register_clcmd("say respawn","Respawn_Zombie",_," - Respawn while dead (Zombie)")	//command to respawn (zombies only)
	register_clcmd("say fixspawn","cmdBadSpawn",_," - Respawn while dead (Survivor)")	//command to respawn (humans only before buildtime)
	register_clcmd("say /help","cmdHelp",_," - Displays the help hud") 			//command to see /help menu
	register_clcmd("say /rules","cmdHelp",_," - Displays the help hud") 			//command to see /help menu
	register_clcmd("say /round","cmdCheckRound",_," - Displays the round number")		//command to see the current round number
	register_clcmd("say round","cmdCheckRound",_," - Displays the round number")		//command to see the current round number
	
	//Guns Menu
	register_clcmd("say guns","cmdGuns",_," - Opens the guns menu") 				//Guns Menu CMD
	register_clcmd("say_team guns","cmdGuns",_," - Opens the guns menu")			//Guns Menu CMD
	register_clcmd("say /guns","cmdGuns",_," - Opens the guns menu")			//Guns Menu CMD
	register_clcmd("say_team /guns","cmdGuns",_," - Opens the guns menu")			//Guns Menu CMD
	
	//Admin Commands
	register_concmd("removeaim","cmdRemoveEnt",_," - Deletes an object") 			//Removes an object (C alive, D dead)
	register_concmd("lockaim","cmdLockBlock",_," - Locks/Unlocks an object from moving")	//Once to lock, again to unlock
	register_concmd("unclaimaim","cmdRemoveClaim",_," - Removes a claim on an object")	//Makes block claimable by everyone
	register_concmd("say /fixspawns","cmdBadSpawn_Survivor",_," - Respawns all dead CTs") 	//Global /fixspawn command (Kick)
	register_concmd("say /respawns","cmdBadSpawn_Zombie",_," - Respawns all dead Ts") 	//Global /respawn command (Kick)
	register_concmd("bb_buildban","cmdBuildBan",_,"<player>") 				//Bans targeted player from building
	register_concmd("bb_unbuildban","cmdBuildUnban",_,"<player>") 				//Unbans   "	   "     "     "
	register_concmd("bb_revive","cmdRevive",_,"<player>")					//revives targetted player
	register_concmd("bb_swap","cmdSwap",_,"<player>")					//swaps the selected player to the opposite team
	register_concmd("bb_startround","cmdStartRound",_," - Ends the build phase")		//do i really have to explain this?
	
	//Blocked Commands
	register_clcmd("drop", "clcmd_drop")
	register_clcmd("buy", "clcmd_buy")
	
	new tournymode = get_pcvar_num(g_pcvar_tournymode)
	if (tournymode != 1)
	{
		register_clcmd("chooseteam", "clcmd_changeteam")
		register_clcmd("jointeam", "clcmd_changeteam")
	}
	
	register_forward(FM_GetGameDescription, "fw_GetGameDescription")
	register_forward(FM_SetClientKeyValue, "fw_SetClientKeyValue")
	register_forward(FM_ClientUserInfoChanged, "fw_ClientUserInfoChanged")
	register_forward(FM_PlayerPreThink, "fw_Player_PreThink")
	register_forward(FM_ClientKill, "fw_Suicide")
	//register_forward(FM_CmdStart, "fw_CmdStart")
	if (get_pcvar_num(g_pcvar_showmovers) == 1)
		register_forward(FM_TraceLine, "fw_Traceline")
	
	RegisterHam(Ham_Touch, "weapon_shield", "ham_WeaponCleaner_Post", 1)
	RegisterHam(Ham_Touch, "weaponbox", "ham_WeaponCleaner_Post", 1)
	RegisterHam(Ham_Item_Deploy, "weapon_knife", "ham_ItemDeploy_PostKnife", 1)
	RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
	for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
		if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "ham_ItemDeploy_Post", 1)

	
	register_message(get_user_msgid("TextMsg"), "msgRoundEnd")
	register_message(get_user_msgid("StatusIcon"), "msgStatusIcon")
	register_message(get_user_msgid("StatusValue"), "msgStatusValue");
	if (tournymode != 1)
	{
		register_message(get_user_msgid("ShowMenu"), "message_show_menu")
		register_message(get_user_msgid("VGUIMenu"), "message_vgui_menu")
	}
	
	register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
	register_event("AmmoX", "ev_AmmoX", "be", "1=1", "1=2", "1=3", "1=4", "1=5", "1=6", "1=7", "1=8", "1=9", "1=10")
	register_event("StatusValue", "ev_SetTeam", "be", "1=1");
	register_event("StatusValue", "ev_ShowStatus", "be", "1=2", "2!0");
	register_event("StatusValue", "ev_HideStatus", "be", "1=1", "2=0");
	register_event("Health", "ev_Health", "be", "1>0");
	register_event("CurWeapon", "CurrentWeapon", "be", "1=1");
	
	register_logevent("logevent_round_start",2, "1=Round_Start")
	register_logevent("logevent_round_end", 2, "1=Round_End")
	
	register_menucmd(register_menuid("WeaponMethodMenu"),(1<<0)|(1<<1)|(1<<2),"weapon_method_pushed")
	register_menucmd(register_menuid("PrimaryWeaponSelect"),(1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9),"prim_weapons_pushed")
	register_menucmd(register_menuid("SecWeaponSelect"),(1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7),"sec_weapons_pushed")

	set_msg_block(get_user_msgid("ClCorpse"), BLOCK_SET)
	
	//Formats the Mod Name
	formatex(g_ModName, charsmax(g_ModName), "Base Builder %s", VERSION)
	
	register_dictionary("basebuilder.txt");
	
	gmsgSayText = get_user_msgid("SayText")
	gmsgStatusText = get_user_msgid("StatusText");
	gHudSyncInfo = CreateHudSyncObj();
	g_MaxPlayers = get_maxplayers()

	if (tournymode != 1)
	{
		server_cmd("mp_limitteams 1")
		server_cmd("mp_autoteambalance 1")
	}
	else
	{
		server_cmd("mp_limitteams 0")
		server_cmd("mp_autoteambalance 0")		
	}
	new roundnum = get_pcvar_num(g_pcvar_roundnum)
	server_cmd("mp_freezetime 0")
	server_cmd("mp_flashlight 0")
	server_cmd("mp_maxrounds %d", roundnum)
	server_cmd("mp_winlimit %d", roundnum)
	server_cmd("mp_roundtime %d", get_pcvar_num(g_pcvar_roundtime))
	
	g_iEntBarrier = find_ent_by_tname( -1, "barrier" );
	server_cmd("sv_restart 1")
}

public plugin_natives()
{	
	register_native("bb_build_time","native_build_time", 1)
}

public ham_ItemDeploy_PostKnife(weapon_ent)
{ 
	static owner 
	owner = get_pdata_cbase(weapon_ent, 41, 4) 
	
	if(is_user_alive(owner)) 
	{ 
	set_pev(owner, pev_viewmodel2, g_ZombieKnifeModel) 
	}
}

public plugin_precache()
{
	new szModel[ 64 ];
	formatex( szModel, charsmax( szModel ), "models/player/%s/%s.mdl", g_ZombieModel, g_ZombieModel );
	engfunc( EngFunc_PrecacheModel, szModel );
	
	new szKnifeModel[ 64 ];
	formatex( szKnifeModel, charsmax( szKnifeModel ), "%s", g_ZombieKnifeModel );
	engfunc( EngFunc_PrecacheModel, szKnifeModel );
	
	engfunc( EngFunc_PrecacheSound, g_RoundStart )

	new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_bomb_target"))
	if (ent) 
	{
		dllfunc(DLLFunc_Spawn, ent)
		set_pev(ent, pev_solid, SOLID_NOT)
	}
	
	new iBuyZone = create_entity("info_map_parameters");
	DispatchKeyValue(iBuyZone, "bombradius", "0");
	DispatchKeyValue(iBuyZone, "buying", "3");
	DispatchSpawn(iBuyZone);
}

public CurrentWeapon(id)
{
	if (g_iszombie[id])
	{
      	set_pev(id, pev_viewmodel2, g_ZombieKnifeModel);
	}
	return PLUGIN_HANDLED;
}

// Event Round Start (This is before freeze time)
public event_round_start()
{
	g_RoundStartTime = get_gametime()
	g_ZombiesReleased = false
	
	if (get_pcvar_num(g_pcvar_resetent) == 1)
	{
		new cname[10], tname[7];
		for (new iEnt = g_MaxPlayers+1; iEnt < MAXENTS; iEnt++)
		{
			if( is_valid_ent(iEnt) )
			{
				entity_get_string(iEnt, EV_SZ_classname, cname, 9);
				entity_get_string(iEnt, EV_SZ_targetname, tname, 6);
				if ( !IsBlockLocked(iEnt) && iEnt != g_iEntBarrier && equal(cname, "func_wall") && !equal(tname, "ignore"))
					engfunc( EngFunc_SetOrigin, iEnt, Float:{ 0.0, 0.0, 0.0 } );
			}
		}
	}
}

public cmdHelp(id)
{
	set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 15.0, 0.1, 0.2, 2)
	new nLen, szHelp[512]
	nLen += format( szHelp[nLen], 511-nLen, "%L", LANG_SERVER, "WELCOME_MSG", VERSION);
	nLen += format( szHelp[nLen], 511-nLen, "%L", LANG_SERVER, "BIND_KEY");
	nLen += format( szHelp[nLen], 511-nLen, "%L", LANG_SERVER, "RULE1");
	nLen += format( szHelp[nLen], 511-nLen, "%L", LANG_SERVER, "RULE2");
	nLen += format( szHelp[nLen], 511-nLen, "%L", LANG_SERVER, "RULE3");
	nLen += format( szHelp[nLen], 511-nLen, "%L", LANG_SERVER, "RULE4");
	nLen += format( szHelp[nLen], 511-nLen, "%L", LANG_SERVER, "RULE5");
	show_hudmessage(id, szHelp);
}

// Log Event Round Start (This is AFTER freeze time)
public logevent_round_start()
{
	set_pev(g_iEntBarrier,pev_solid,SOLID_BSP)
	set_pev(g_iEntBarrier,pev_rendermode,1)
	DispatchKeyValue(g_iEntBarrier, "renderamt", "255");
	
	set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
	new nLen, szMsg[128]
	nLen += format( szMsg[nLen], 127-nLen, "%L", LANG_SERVER, "WELCOME_MSG", VERSION);
	nLen += format( szMsg[nLen], 127-nLen, "%L", LANG_SERVER, "BIND_KEY");
	show_hudmessage(0, szMsg);
	
	print_color(0, "%s %s ^x04- ^x01%L", formatmodname, VERSION, LANG_SERVER, "ROUND_MSG")
	print_color(0, "%s Round: %d of %d", formatmodname, (g_RoundNum+1), g_pcvar_maxrounds)
	
	remove_task(TASK_ROUND)
	remove_task(30000)
	remove_task(TASK_ID)
	
	new iBuildTime = get_pcvar_num( g_pcvar_buildtime );
	set_task(1.0, "CountDown", 30000, "", 0, "a", iBuildTime);
	count_down = (iBuildTime-1);
	set_task(float(iBuildTime), "Release_Zombies", TASK_ROUND)
	
	if (get_pcvar_num(g_pcvar_basecalc) == 1)
		set_task(5.0, "Base_Calc")
		
	set_task(5.0, "Fix_Spawns")
	
	g_CanBuild = true
	Lockround = true
	
	arrayset(g_MovingEnt, false, MAXENTS)
	arrayset(g_EntOwner, 0, MAXENTS)
	arrayset(g_OwnedEnts, 0, g_MaxPlayers+1)
	set_task((get_cvar_float("mp_roundtime") * 60) - 21, "Lock_round", TASK_ID)
}

public Lock_round()
{
	Lockround = false
}

public native_build_time() return g_CanBuild

public CountDown()
{
	set_hudmessage(255, 255, 255, -1.0, 0.0, 0, 0.1, 0.9, 0.1, 0.2, 3)
	show_hudmessage(0, "%L", LANG_SERVER, "BUILD_TIME", count_down--);
	
	if (count_down < 0)
	{
		remove_task(30000);
	}
}

//Resets stuff and swaps teams so they respawn correctly
public logevent_round_end()
{
	if (!g_CanBuild && get_pcvar_num(g_pcvar_tournymode) != 1)
	{
		new players[32], num
		get_players(players, num)
		
		new player
		for (new i = 0; i < num; i++)
		{
			player = players[i]
			cs_set_user_team(player, cs_get_user_team(player) == CS_TEAM_T ? CS_TEAM_CT:CS_TEAM_T)
			
			if (cs_get_user_team(player) == CS_TEAM_T)
			{
				g_iszombie[player] = true
				g_ishuman[player] = false
			}
			if (cs_get_user_team(player) == CS_TEAM_CT)
			{
				g_ishuman[player] = true
				g_iszombie[player] = false
			}
		}
		print_color(0, "^x04%L", LANG_SERVER, "TEAMS_SWAPPED")
	}
	
	remove_task(TASK_ROUND)
	remove_task(30000)
	remove_task(TASK_ID)
	
	return PLUGIN_HANDLED
}

//Death events for respanws and HUD information
public client_death(g_attacker, g_victim, wpnindex, hitplace, TK)
{
	cmdStopEnt(g_victim)
	
	set_hudmessage(_, _, _, _, _, _, _, _, _, _, 4);
	show_hudmessage(g_victim, "");
	
	g_isalive[g_victim] = false
	
	if (g_iszombie[g_victim])
	{
		set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
		show_hudmessage(g_victim, "%L", LANG_SERVER, "DEAD_ZOMBIE", get_pcvar_num(g_pcvar_zresptime));
		set_task(get_pcvar_float(g_pcvar_zresptime), "Respawn_Zombie", g_victim)
	}
	if (g_ishuman[g_victim])
	{
		set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
		show_hudmessage(g_victim, "%L", LANG_SERVER, "DEAD_SURVIVOR");
	}
}

public ham_TakeDamage_Post(victim, inflictor, attacker, Float:damage, bits)
{
	if(get_pcvar_num(g_pcvar_knockback) == 1 && access(victim, PAIN_SHOCK_FREE) && g_iszombie[victim])
	{
		set_pdata_float(victim, fPainShock, 1.0, 5)
	}
}

public client_disconnected(id)
{
	cmdStopEnt(id)

	g_isconnected[id] = false
	g_isalive[id] = false
	g_ishuman[id] = false
	g_iszombie[id] = false

	return PLUGIN_CONTINUE
}

//Respawns late joiners, cts only if build time is still on
public client_putinserver(id)
	{
	set_task(7.0,"Respawn_Human",id);
	g_isconnected[id] = true
	firsttime[id] = true
	ask[id] = true

	my_color[id] = 0
	new flags = get_user_flags(id)

	for (new i = 0; i < sizeof(colors); i++){
		if (flags & colors[i][access_flag]){
			my_color[id] = i
			break
		}
	}
}

public Release_Zombies()
{
	g_CanBuild = false
	g_ZombiesReleased = true
	remove_task(30000);
	
	new players[32], num
	get_players(players, num)

	new player
	for(new i = 0; i < num; i++)
	{
		player = players[i]
		if (g_isalive[player])
		{
			if (get_user_godmode(player))
				set_user_godmode(player, 0)
			if (g_ishuman[player])
			{
				cmdStopEnt(player)

				new weapon[32]
				get_pcvar_string(g_pcvar_givenades,weapon,31)
			
				new he, flash, smoke
				for(new i=0;i<strlen(weapon);i++)
				{
					switch(weapon[i])
					{
						case 'h': he++
						case 'f': flash++
						case 's': smoke++
					}
				}
				if(he) give_item(player,"weapon_hegrenade"), cs_set_user_bpammo(player,CSW_HEGRENADE,he)
				if(flash) give_item(player,"weapon_flashbang"), cs_set_user_bpammo(player,CSW_FLASHBANG,flash)
				if(smoke) give_item(player,"weapon_smokegrenade"), cs_set_user_bpammo(player,CSW_SMOKEGRENADE,smoke)
				
				if (g_PrimaryWeapon[player])
				{
					get_weaponname(g_PrimaryWeapon[player],weapon,31)
					engclient_cmd(player, weapon);
				}
			}
		}
	}
			
	set_pev(g_iEntBarrier,pev_solid,SOLID_NOT)
	DispatchKeyValue(g_iEntBarrier, "renderamt", "0");
	
	g_RoundNum++
	set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
	show_hudmessage(0, "%L", LANG_SERVER, "RELEASE_MSG");
	client_cmd(0, "spk %s", g_RoundStart)
}

//Called on zombie death function
public Respawn_Zombie(id)
{
	if (g_isconnected[id] && cs_get_user_team(id) == CS_TEAM_T)
	{
		if (get_user_health(id) == get_pcvar_float(g_pcvar_zombiehp) || !is_user_alive(id))
			ExecuteHamB(Ham_CS_RoundRespawn, id)
		else
			client_print(id, print_center, "%L", LANG_SERVER, "FAIL_RESPAWN");
	}
}

//Called on all players for late joiners, parent is above
public Respawn_Human(id)
{
	if (!g_isconnected[id] || g_isalive[id] || cs_get_user_team(id) == CS_TEAM_SPECTATOR || cs_get_user_team(id) == CS_TEAM_UNASSIGNED)
		return PLUGIN_HANDLED
		
	if (!g_isalive[id] && g_iszombie[id])
		ExecuteHamB(Ham_CS_RoundRespawn, id)
				
	if (!g_isalive[id] && g_iszombie[id])
		set_task(3.0,"Respawn_Human",id)
			
	if (g_CanBuild)
	{
		if (!g_isalive[id])
			ExecuteHamB(Ham_CS_RoundRespawn, id)
				
		if (!g_isalive[id])
			set_task(3.0,"Respawn_Human",id)
	}
	return PLUGIN_HANDLED
}

//Sets player health and weapons
public Add_Effects(id)
{
	if (!g_isconnected[id] || !g_isalive[id])
		return PLUGIN_HANDLED
	
	strip_user_weapons(id)
	give_item(id, "weapon_knife")
	
	if (cs_get_user_team(id) == CS_TEAM_T)
	{
		if (g_CanBuild)
			set_user_godmode(id, 1)

		set_pev(id, pev_health, get_pcvar_float(g_pcvar_zombiehp)) // use decimal number
	}
	if (cs_get_user_team(id) == CS_TEAM_CT)
	{
		weapon_method_menu(id)
	}
	ShowHealth(id)
	return PLUGIN_HANDLED
}

//AmmoX Ensures BackPack ammo is always full
public ev_AmmoX(id)
{
	set_pdata_int(id, AMMO_SLOT + read_data(1), 200, 5)
} 

public fw_GetGameDescription()
{
	forward_return(FMV_STRING, g_ModName)
	
	return FMRES_SUPERCEDE;
}

public ham_PlayerSpawn_Post(id)
{
	if (!is_user_alive(id) || !cs_get_user_team(id))
		return
		
	set_task(1.0, "Add_Effects", id)
	if (cs_get_user_team(id) == CS_TEAM_CT)
	{
		g_ishuman[id] = true
		g_iszombie[id] = false
	}
	if (cs_get_user_team(id) == CS_TEAM_T)
	{
		g_iszombie[id] = true
		g_ishuman[id] = false
	}
		
	g_isalive[id] = true
	remove_task(id + MODELSET_TASK)
	if (g_iszombie[id])
	{
		copy(g_PlayerModel[id], charsmax(g_PlayerModel[]), g_ZombieModel)
		new currentmodel[32]
		fm_get_user_model(id, currentmodel, charsmax(currentmodel))
		if (!equal(currentmodel, g_PlayerModel[id]))
		{
			if (get_gametime() - g_RoundStartTime < 5.0)
				set_task(5.0 * MODELCHANGE_DELAY, "fm_user_model_update", id + MODELSET_TASK)
			else
				fm_user_model_update(id + MODELSET_TASK)
		}
	}
	else if (g_HasCustomModel[id])
	{
		fm_reset_user_model(id)
	}
}

public fw_SetClientKeyValue(id, const infobuffer[], const key[])
{   
	if (g_HasCustomModel[id] && equal(key, "model"))
		return FMRES_SUPERCEDE
	return FMRES_IGNORED
}

public fw_ClientUserInfoChanged(id)
{
	if (!g_HasCustomModel[id])
		return FMRES_IGNORED
	static currentmodel[32]
	fm_get_user_model(id, currentmodel, charsmax(currentmodel))
	if (!equal(currentmodel, g_PlayerModel[id]) && !task_exists(id + MODELSET_TASK))
		fm_set_user_model(id + MODELSET_TASK)
	return FMRES_IGNORED
}

public fm_user_model_update(taskid)
{
	static Float:current_time
	current_time = get_gametime()
	
	if (current_time - g_ModelsTargetTime >= MODELCHANGE_DELAY)
	{
		fm_set_user_model(taskid)
		g_ModelsTargetTime = current_time
	}
	else
	{
		set_task((g_ModelsTargetTime + MODELCHANGE_DELAY) - current_time, "fm_set_user_model", taskid)
		g_ModelsTargetTime = g_ModelsTargetTime + MODELCHANGE_DELAY
	}
}

public fm_set_user_model(player)
{
	player -= MODELSET_TASK
	engfunc(EngFunc_SetClientKeyValue, player, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", g_PlayerModel[player])
	g_HasCustomModel[player] = true
}

stock fm_get_user_model(player, model[], len)
{
	engfunc(EngFunc_InfoKeyValue, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", model, len)
}

stock fm_reset_user_model(player)
{
	g_HasCustomModel[player] = false
	dllfunc(DLLFunc_ClientUserInfoChanged, player, engfunc(EngFunc_GetInfoKeyBuffer, player))
}

public cmdMoveEnt(id)
{
	if (g_BuildBan[id] == true)
		return PLUGIN_HANDLED
	
	if (g_iszombie[id] && !access(id, AFTER_BUILD))
      		return PLUGIN_HANDLED 
			
	if (!g_CanBuild && !access(id, AFTER_BUILD))
	{
		client_print (id, print_center, "%L", LANG_SERVER, "FAIL_TIME_UP")
		return PLUGIN_HANDLED 
	}
	
	if (!g_isalive[id] && !access(id, DEAD_BUILD))
	{
		client_print (id, print_center, "%L", LANG_SERVER, "FAIL_DEAD")
		return PLUGIN_HANDLED 
	}

	if (g_pEnt[id] && is_valid_ent(g_pEnt[id])) 
		cmdStopEnt(id)
	
	new ent, bodypart
	get_user_aiming (id,ent,bodypart)
	
	if (!is_valid_ent(ent) || ent == g_iEntBarrier)
	{
		return PLUGIN_HANDLED
	}
	
	if (ent <= g_MaxPlayers && g_isalive[ent])
	{	
		return PLUGIN_HANDLED
	}
		
	if (IsBlockLocked(ent) || g_MovingEnt[ent])
	{
		return PLUGIN_HANDLED
	}

	if (get_pcvar_num(g_pcvar_claimable) == 1)
	{
		if (!g_EntOwner[ent])
		{
			if ((g_OwnedEnts[id]<get_pcvar_num(g_pcvar_maxclaimable)) || get_pcvar_num(g_pcvar_maxclaimable) == 0)
			{
				g_EntOwner[ent] = id
				g_OwnedEnts[id]++
			}
			else
			{
				client_print (id, print_center, "%L", LANG_SERVER, "FAIL_MAXOWNED", get_pcvar_num(g_pcvar_maxclaimable))
				//return PLUGIN_HANDLED 
			}
		}
		else if (g_EntOwner[ent] != id && !access(id, AFTER_BUILD))
		{
			client_print (id, print_center, "%L", LANG_SERVER, "FAIL_ALREADYOWNED")
			return PLUGIN_HANDLED 
		}
	}
	
	new tname[7], cname[10];
	entity_get_string(ent, EV_SZ_targetname, tname, 6);
	entity_get_string(ent, EV_SZ_classname, cname, 9);
	if (!equal(cname, "func_wall") || equal(tname, "ignore"))
	{
		return PLUGIN_HANDLED
	}
	
	new origin[3], entOrigin[3], Float:orig[3], Float:mins[3], Float:maxs[3], dist
	
	entity_get_vector(ent, EV_VEC_origin, orig);
	entity_get_vector(ent, EV_VEC_mins, mins);
	entity_get_vector(ent, EV_VEC_maxs, maxs);

	entOrigin[0] = floatround((mins[0] + maxs[0]) / 2 + orig[0]);
	entOrigin[1] = floatround((mins[1] + maxs[1]) / 2 + orig[1]);
	entOrigin[2] = floatround((mins[2] + maxs[2]) / 2 + orig[2]);
	
	get_user_origin(id, origin);

	dist = get_distance(origin, entOrigin);
	
	new max = get_pcvar_num(g_pcvar_entmaxdist)
	new min = get_pcvar_num(g_pcvar_entmindist)
	if (min) //min
	{
		if(dist < min) //minimum
			dist = get_pcvar_num(g_pcvar_entsetdist);
	}

	if (max) //maximum
	{
		if (dist > max)
			return PLUGIN_HANDLED
	}
	
	DispatchKeyValue(ent, "rendermode", "1");
	DispatchKeyValue(ent, "renderamt", "100");
	DispatchKeyValue(ent, "rendercolor", colors[my_color[id]][color]);

	g_MovingEnt[ent] = true
	g_EntMover[ent] = id
	g_pEnt[id] = ent
	g_pDist[id] = dist
	
	if (!g_CanBuild && access(id, AFTER_BUILD))
	{
		new adminauthid[35],adminname[35]
		get_user_authid (id,adminauthid,34)
		get_user_name(id,adminname,34)
		Log("[MOVE] Admin: %s || SteamID: %s moved an entity", adminname, adminauthid)
	}
	
	return PLUGIN_HANDLED
}

/*public fw_CmdStart(id, uc, random)
{
	new buttons = get_uc(uc, UC_Buttons)
	if(g_CanBuild && (buttons & IN_ATTACK))
	{
		buttons &= ~IN_ATTACK
		set_uc(uc, UC_Buttons, buttons)
		return FMRES_SUPERCEDE
	}
	return FMRES_IGNORED
}*/

public fw_Player_PreThink(id)
{
	if (!g_pEnt[id] || !is_valid_ent(g_pEnt[id]))
		return FMRES_HANDLED
	
	new buttons = pev(id, pev_button)
	if(buttons & IN_ATTACK)
	{
		g_pDist[id] += 3;
		
		if (g_pDist[id] > get_pcvar_num(g_pcvar_entmaxdist))
		{
			g_pDist[id] = get_pcvar_num(g_pcvar_entmaxdist)
			client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_MAX")
		}
		else
			client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_PUSH")
	}
	else if(buttons & IN_ATTACK2)
	{
		g_pDist[id] -= 3;
			
		if (g_pDist[id] < get_pcvar_num(g_pcvar_entsetdist))
		{
			g_pDist[id] = get_pcvar_num(g_pcvar_entsetdist)
			client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_MIN")
		}
		else
			client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_PULL")
	}
	
	GrabThink(id)
	
	return FMRES_HANDLED
}

public GrabThink(id)
{
	new Float:aiming[3], origin[3], Float:mins[3], Float:maxs[3], Float:neworigin[3], ent
	
	ent = g_pEnt[id]

	if (!g_isconnected[id] || (ent <= g_MaxPlayers)? !g_isconnected[id]:!is_valid_ent(ent))
	{
		cmdStopEnt(id)
		return PLUGIN_HANDLED
	}
	
	entity_get_vector(ent, EV_VEC_mins, mins);
	entity_get_vector(ent, EV_VEC_maxs, maxs);
	
	get_user_origin(id, origin, 3);
	IVecFVec(origin, aiming);
	get_user_origin(id, origin);
	
	aiming[0] -= float(origin[0]);
	aiming[1] -= float(origin[1]);
	aiming[2] -= float(origin[2]);

	new Float:scalar = float(g_pDist[id]) / vector_length(aiming);

	origin[0] += floatround(aiming[0] * scalar - (mins[0] + maxs[0]) / 2);
	origin[1] += floatround(aiming[1] * scalar - (mins[1] + maxs[1]) / 2);
	origin[2] += floatround(aiming[2] * scalar - (mins[2] + maxs[2]) / 2);
	
	IVecFVec(origin, neworigin);
	entity_set_origin(ent, neworigin);
	
	return PLUGIN_CONTINUE
}

public cmdStopEnt(id)
{
	g_MovingEnt[g_pEnt[id]] = false
	DispatchKeyValue(g_pEnt[id], "rendermode", "0");
	DispatchKeyValue(g_pEnt[id], "renderamt", "255");
	DispatchKeyValue(g_pEnt[id], "rendercolor", "0.0 0.0 0.0");
	if (get_pcvar_num(g_pcvar_blockgrav) == 1)
		drop_to_floor(g_pEnt[id])
	g_EntMover[g_pEnt[id]] = 0
	g_LastMover[g_pEnt[id]] = id
	g_pEnt[id] = 0
}

public fw_Traceline(Float:start[3], Float:end[3], conditions, id, trace)
{
	if (!is_user_connected(id)) return PLUGIN_HANDLED
	
	new ent = get_tr2(trace, TR_pHit)
	
	if (pev_valid(ent))
	{
		new ent,body
		get_user_aiming(id,ent,body)
		
		new cname[10], tname[7];
		entity_get_string(ent, EV_SZ_classname, cname, 9);
		entity_get_string(ent, EV_SZ_targetname, tname, 6);
		if (equal(cname, "func_wall") && !equal(tname, "ignore") && ent != g_iEntBarrier && get_pcvar_num(g_pcvar_showmovers) == 1)
		{
			if (g_CanBuild || access(id, ADMIN_KICK))
			{
				if (IsBlockLocked(ent))
				{
					set_hudmessage(255, 0, 0, -1.0, 0.55, 1, 0.01, 3.0, 0.01, 0.01);
					ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "OBJECT_LOCKED");
					return PLUGIN_HANDLED
				}
				set_hudmessage(0, 50, 255, -1.0, 0.55, 1, 0.01, 3.0, 0.01, 0.01);
				if (get_pcvar_num(g_pcvar_claimable) == 0)
				{
					new currentmover[35], lastmover[35]
					if (g_EntMover[ent])
					{
						get_user_name(g_EntMover[ent],currentmover,34)
						if (!g_LastMover[ent]) ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "OBJECT_INFO1", currentmover);
					}
					if (g_LastMover[ent])
					{
						get_user_name(g_LastMover[ent],lastmover,34)
						if (!g_EntMover[ent]) ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "OBJECT_INFO2", lastmover);
					}
					if (g_LastMover[ent] && g_EntMover[ent]) ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "OBJECT_INFO3", currentmover, lastmover);
					else if (!g_LastMover[ent] && !g_EntMover[ent]) ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "OBJECT_INFO4");
				}
				else
				{
					if (g_EntOwner[ent])
					{
						new entowner[35]
						get_user_name(g_EntOwner[ent],entowner,34)
						ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "OBJECT_OWNER", entowner);
					}
					else 
					{
						ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "OBJECT_OWNER_NONE");
					}
				}
			}
		}
	}
	if (!pev_valid(ent)) ClearSyncHud(id, gHudSyncInfo);
	
	return PLUGIN_HANDLED
}

public cmdLockBlock(id)
{
	new ent, bodypart
	get_user_aiming (id,ent,bodypart)
    
	new tname[7], cname[10];
	entity_get_string(ent, EV_SZ_targetname, tname, 6);
	entity_get_string(ent, EV_SZ_classname, cname, 9);
    
	if ((Lockround || !access(id, ADMIN_VOTE)) && !access(id, LOCK_BLOCKS))
    {
        if (access(id, ADMIN_VOTE))
        {
            client_print(id, print_chat, "[X-BB] You can only lock base at last 20 seconds before the round end!");
        }
        return PLUGIN_HANDLED;
    }
	
	if (!ent || !is_valid_ent(ent) || is_user_alive(ent) || ent == g_iEntBarrier || !equal(cname, "func_wall") || equal(tname, "ignore")) return PLUGIN_HANDLED
    
	if (!IsBlockLocked(ent) && !g_MovingEnt[ent])
	{
        LockBlock(ent)
        DispatchKeyValue(ent, "rendermode", "1");
        DispatchKeyValue(ent, "rendercolor", "125.0 0.0 0.0");
        
        g_OwnedEnts[g_EntOwner[ent]]--
        g_EntOwner[ent] = 0
    }
	else if (IsBlockLocked(ent))
	{
		UnlockBlock(ent)
		DispatchKeyValue(ent, "rendermode", "0");
	}
	return PLUGIN_HANDLED
}

public cmdRemoveClaim(id)
{
	if (!access(id, LOCK_BLOCKS))
      		return PLUGIN_HANDLED 
		
	new ent, bodypart
	get_user_aiming (id,ent,bodypart)
	
	new tname[7], cname[10];
	entity_get_string(ent, EV_SZ_targetname, tname, 6);
	entity_get_string(ent, EV_SZ_classname, cname, 9);

	if (!ent || !is_valid_ent(ent) || is_user_alive(ent) || ent == g_iEntBarrier || !equal(cname, "func_wall") || equal(tname, "ignore") || IsBlockLocked(ent)) return PLUGIN_HANDLED

	g_OwnedEnts[g_EntOwner[ent]]--
	g_EntOwner[ent] = 0
	
	return PLUGIN_HANDLED
}

public cmdRemoveEnt(id)
{
	if (!access(id, REMOVE_BLOCK))
      		return PLUGIN_HANDLED 

	if (!g_isalive[id] && !access(id, DEAD_REMOVE))
	{
		client_print (id, print_center, "%L", LANG_SERVER, "FAIL_REMOVE")
		return PLUGIN_HANDLED 
	}
      	
	new ent, bodypart
	get_user_aiming (id,ent,bodypart)
	
	if(!is_valid_ent(ent) || ent == g_iEntBarrier || (ent <= g_MaxPlayers && g_isalive[ent]))
		return PLUGIN_HANDLED
	
	if(IsBlockLocked(ent) || g_MovingEnt[ent])
		return PLUGIN_HANDLED

	new tname[7], cname[10];
	entity_get_string(ent, EV_SZ_targetname, tname, 6);
	entity_get_string(ent, EV_SZ_classname, cname, 9);
	if(!equal(cname, "func_wall"))
		return PLUGIN_HANDLED
	
	if(equal(tname, "ignore"))
		return PLUGIN_HANDLED
		
	g_OwnedEnts[g_EntOwner[ent]]--
	g_EntOwner[ent] = 0
	
	remove_entity(ent)
	
	new adminauthid[35],adminname[35]
	get_user_authid (id,adminauthid,34)
	get_user_name(id,adminname,34)
	Log("[REMOVE] Admin: %s || SteamID: %s removed an entity", adminname, adminauthid)
	
	return PLUGIN_HANDLED
}

// Ham Weapon Deploy Forward (forces knife only)
public ham_ItemDeploy_Post(weapon_ent)
{
	static owner
	owner = get_pdata_cbase(weapon_ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);
	
	static weaponid
	weaponid = cs_get_weapon_id(weapon_ent)
	
	g_CurrentWeapon[owner] = weaponid
	
	if (g_iszombie[owner] && !((1<<weaponid) & ZOMBIE_ALLOWED_WEAPONS_BITSUM))
	{
		g_CurrentWeapon[owner] = CSW_KNIFE
		engclient_cmd(owner, "weapon_knife")
	}
	else if (g_CanBuild && g_ishuman[owner])
	{
		g_CurrentWeapon[owner] = CSW_KNIFE
		engclient_cmd(owner, "weapon_knife")
		client_print(owner, print_center, "%L", LANG_SERVER, "FAIL_KNIFE_ONLY");
	}
}

public msgRoundEnd(const MsgId, const MsgDest, const MsgEntity)
{
	static Message[192]
	get_msg_arg_string(2, Message, 191)
	
	set_hudmessage(255, 255, 255, -1.0, 0.40, 0, 6.0, 6.0, 0.1, 0.2, 1)
	
	if(equal(Message, "#Game_bomb_drop"))
		return PLUGIN_HANDLED
	
	if (equal(Message, "#Terrorists_Win"))
	{
		show_hudmessage(0, "Zombies Win!")
		set_msg_arg_string(2, "")
		switch (random_num(1, 4))
		{
			case 1: client_cmd(0, "spk ambience/the_horror1.wav")
			case 2: client_cmd(0, "spk ambience/the_horror2.wav")
			case 3: client_cmd(0, "spk ambience/the_horror3.wav")
			case 4: client_cmd(0, "spk ambience/the_horror4.wav")
		}
		return PLUGIN_HANDLED
	}
	else if (equal(Message, "#Target_Saved") || equal(Message, "#CTs_Win"))
	{
		show_hudmessage(0, "Builders Win!")
		set_msg_arg_string(2, "")
		switch (random_num(1, 3))
		{
			case 1: client_cmd(0, "spk barney/ba_another.wav")
			case 2: client_cmd(0, "spk barney/ba_firepl.wav")
			case 3: client_cmd(0, "spk barney/ba_seethat.wav")
		}
		return PLUGIN_HANDLED
	}
	return PLUGIN_HANDLED
}

public ham_WeaponCleaner_Post(iEntity)
{
	call_think(iEntity)
}

public message_show_menu(msgid, dest, id) 
{
	if (!should_autojoin(id))
		return PLUGIN_CONTINUE

	static team_select[] = "#Team_Select"
	static menu_text_code[sizeof team_select]
	get_msg_arg_string(4, menu_text_code, sizeof menu_text_code - 1)
	if (!equal(menu_text_code, team_select))
		return PLUGIN_CONTINUE

	set_force_team_join_task(id, msgid)

	return PLUGIN_HANDLED
}

public message_vgui_menu(msgid, dest, id) 
{
	if (get_msg_arg_int(1) != TEAM_SELECT_VGUI_MENU_ID || !should_autojoin(id))
		return PLUGIN_CONTINUE
		
	set_force_team_join_task(id, msgid)

	return PLUGIN_HANDLED
}

bool:should_autojoin(id) 
{
	return (!get_user_team(id))
}

set_force_team_join_task(id, menu_msgid) 
{
	static param_menu_msgid[2]
	param_menu_msgid[0] = menu_msgid
	set_task(AUTO_TEAM_JOIN_DELAY, "task_force_team_join", id, param_menu_msgid, sizeof param_menu_msgid)
}

public task_force_team_join(menu_msgid[], id) 
{
	if (get_user_team(id))
		return

	static team[2], class[2]
	get_pcvar_string(g_pcvar_team, team, sizeof team - 1)
	get_pcvar_string(g_pcvar_class, class, sizeof class - 1)
	force_team_join(id, menu_msgid[0], team, class)
}

stock force_team_join(id, menu_msgid, /* const */ team[] = "5", /* const */ class[] = "0") 
{
	static jointeam[] = "jointeam"
	if (class[0] == '0') {
		engclient_cmd(id, jointeam, team)
		return
	}

	static msg_block, joinclass[] = "joinclass"
	msg_block = get_msg_block(menu_msgid)
	set_msg_block(menu_msgid, BLOCK_SET)
	engclient_cmd(id, jointeam, team)
	engclient_cmd(id, joinclass, class)
	set_msg_block(menu_msgid, msg_block)
}

public clcmd_changeteam(id)
{
	if (g_CanBuild) 
		weapon_method_menu(id)
	else 
		client_print (id, print_center, "%L", LANG_SERVER, "FAIL_WEAPONS")
	
	if (g_iszombie[id])
		client_print (id, print_center, "%L", LANG_SERVER, "FAIL_ZOMBIE")
		
	return PLUGIN_HANDLED
}

public clcmd_drop(id)
{
	client_print (id, print_center, "%L", LANG_SERVER, "FAIL_DROP")
	return PLUGIN_HANDLED
}

public clcmd_buy(id)
{
	client_print (id, print_center, "%L", LANG_SERVER, "FAIL_BUY")
	return PLUGIN_HANDLED
}

public fw_Suicide(id)
{
	client_print (id, print_center, "%L", LANG_SERVER, "FAIL_SUICIDE")
	console_print (id, "%L", LANG_SERVER, "FAIL_SUICIDE")
	return FMRES_SUPERCEDE;
}

public Base_Calc()
{
	new players[32], num, ct, basenum
	get_players(players, num)
	new player
	for(new i = 0; i < num; i++)
	{
		player = players[i]
		if (cs_get_user_team(player) == CS_TEAM_CT)
			ct++

		if (ct < 6)
			basenum = 2
		else
			basenum = (ct/3)
	}
	print_color(0, "%s %L", formatmodname, LANG_SERVER, "BASE_CALC", basenum)
}

public cmdBadSpawn_Survivor(id)
{
	if (access(id, BAD_SPAWN))
	{
		new players[32], num
		get_players(players, num)
			
		new player
		for(new i = 0; i < num; i++)
		{
			player = players[i]
			if (cs_get_user_team(player) == CS_TEAM_CT && !is_user_alive(player) && g_isconnected[player] && g_CanBuild)
				ExecuteHamB(Ham_CS_RoundRespawn, player)
		}
	}
}

public Fix_Spawns()
{
	new players[32], num
	get_players(players, num)
			
	new player
	for(new i = 0; i < num; i++)
	{
		player = players[i]
		if (cs_get_user_team(player) == CS_TEAM_CT && !is_user_alive(player) && g_isconnected[player] && g_CanBuild)
			ExecuteHamB(Ham_CS_RoundRespawn, player)
	}
}

public cmdBadSpawn(id)
{
	if (g_isconnected[id] && g_ishuman[id] && g_CanBuild)
		ExecuteHamB(Ham_CS_RoundRespawn, id)
}

public cmdBadSpawn_Zombie(id)
{
	if (access(id, BAD_SPAWN))
	{
		new players[32], num
		get_players(players, num)
			
		new player
		for(new i = 0; i < num; i++)
		{
			player = players[i]
			if (cs_get_user_team(player) == CS_TEAM_T && !is_user_alive(player) && g_isconnected[player])
				ExecuteHamB(Ham_CS_RoundRespawn, player)
		}
	}
}

public msgStatusIcon(const iMsgId, const iMsgDest, const iPlayer)
{
	if(is_user_alive(iPlayer)) 
	{
		static szMsg[8]
		get_msg_arg_string(2, szMsg, 7)
    
		if(equal(szMsg, "buyzone"))
		{
			set_pdata_int(iPlayer, OFFSET_BUYZONE, get_pdata_int(iPlayer, OFFSET_BUYZONE) & ~(1<<0))
			return PLUGIN_HANDLED
		}
	}
	return PLUGIN_CONTINUE
}

public cmdBuildBan(id)
{
	if (access(id, BUILD_BAN))
	{
		new arg[32]
		read_argv(1, arg, 31)
		new player = cmd_target(id, arg, CMDTARGET_OBEY_IMMUNITY)
		g_BuildBan[player] = true
		cmdStopEnt(player)
		
		new adminauthid[35],adminname[35],playername[35],playerauthid[35]
		get_user_name(id,adminname,34)
		get_user_authid (id,adminauthid,34)
		get_user_name(player, playername, 34)
		get_user_authid (player,playerauthid,34)
		Log("[MOVE] Admin: %s || SteamID: %s banned Player: %s || SteamID: %s from building", adminname, adminauthid, playername, playerauthid)
		
		client_print(id, print_console, "%L", LANG_SERVER, "BUILD_BAN1", playername)
		client_print(player, print_center, "%L", LANG_SERVER, "BUILD_BAN2")
	}
}

public cmdBuildUnban(id)
{
	if (access(id, BUILD_BAN))
	{
		new arg[32], playername[35]
	
		read_argv(1, arg, 31)
		new player = cmd_target(id, arg, CMDTARGET_OBEY_IMMUNITY)
		get_user_name(player, playername, 34)
		client_print(id, print_console, "%L", LANG_SERVER, "UNBUILD_BAN1", playername)
		g_BuildBan[player] = false
		print_color(player, "%s %L", formatmodname, LANG_SERVER, "UNBUILD_BAN2")
	}
}

public cmdRevive(id)
{
	if (access(id, REVIVE))
	{
		new arg[32]
		read_argv(1, arg, 31)
		new player = cmd_target(id, arg, CMDTARGET_OBEY_IMMUNITY)

		if (is_user_alive(player))
		{
			client_print(id, print_console, "%L", LANG_SERVER, "FAIL_REVIVE")
			return PLUGIN_HANDLED
		}
		
		ExecuteHamB(Ham_CS_RoundRespawn, player)
		
		new adminauthid[35],adminname[35],playername[35],playerauthid[35]
		get_user_name(id,adminname,34)
		get_user_authid (id,adminauthid,34)
		get_user_name(player, playername, 34)
		get_user_authid (player,playerauthid,34)
		Log("[REVIVE] Admin: %s || SteamID: %s revived Player: %s || SteamID: %s", adminname, adminauthid, playername, playerauthid)
		
		client_print(id, print_console, "%L", LANG_SERVER, "REVIVE1", playername)
		client_print(player, print_center, "%L", LANG_SERVER, "REVIVE2")
	}
	return PLUGIN_HANDLED
}

public cmdSwap(id)
{
	if (access(id, SWAP))
	{
		new arg[32]
		read_argv(1, arg, 31)
		new player = cmd_target(id, arg, CMDTARGET_OBEY_IMMUNITY)

		if (!is_user_connected(player)) return PLUGIN_HANDLED
		
		cs_set_user_team(player, cs_get_user_team(player) == CS_TEAM_T ? CS_TEAM_CT:CS_TEAM_T)
			
		if (cs_get_user_team(player) == CS_TEAM_T)
		{
			g_iszombie[player] = true
			g_ishuman[player] = false
		}
		if (cs_get_user_team(player) == CS_TEAM_CT)
		{
			g_ishuman[player] = true
			g_iszombie[player] = false
		}
		
		if (is_user_alive(player))
			ExecuteHamB(Ham_CS_RoundRespawn, player)
		
		new adminauthid[35],adminname[35],playername[35],playerauthid[35]
		get_user_name(id,adminname,34)
		get_user_authid (id,adminauthid,34)
		get_user_name(player, playername, 34)
		get_user_authid (player,playerauthid,34)
		Log("[TEAM-SWAP] Admin: %s || SteamID: %s swapped Player: %s || SteamID: %s", adminname, adminauthid, playername, playerauthid)
		
		client_print(id, print_console, "%L", LANG_SERVER, "SWAP1", playername)
		client_print(player, print_center, "%L", LANG_SERVER, "SWAP2")
	}
	return PLUGIN_HANDLED
}

public cmdStartRound(id)
{
	if (access(id, START_ROUND))
	{
		if (count_down<10)
		{
			client_print(id, print_console, "%L", LANG_SERVER, "FAIL_START_ROUND")
			return PLUGIN_HANDLED
		}
		
		Release_Zombies()
		
		new adminauthid[35],adminname[35]
		get_user_name(id,adminname,34)
		get_user_authid (id,adminauthid,34)
		Log("[START_ROUND] Admin: %s || SteamID: %s started the round", adminname, adminauthid)
		
		client_print(id, print_center, "%L", LANG_SERVER, "START_ROUND")
		client_print(id, print_chat, "^x04%L", LANG_SERVER, "START_ROUND")
	}
	return PLUGIN_HANDLED
}

public cmdCheckRound(id)
{
	if (g_ZombiesReleased) print_color(id, "%s Round: %d of %d", formatmodname, (g_RoundNum), g_pcvar_maxrounds)
	else if (!g_ZombiesReleased) print_color(id, "%s Round: %d of %d", formatmodname, (g_RoundNum+1), g_pcvar_maxrounds)
}

public msgStatusValue()
{
	//Block the name info, of person you aim at
	set_msg_block(gmsgStatusText, BLOCK_SET);
}

public ev_SetTeam(id)
{
	g_friend[id] = read_data(2)
}

public ev_ShowStatus(id) //called when id looks at someone
{
	new name[32], pid = read_data(2);
	new stats[8],bodyhits[8]
	
	get_user_name(pid, name, 31);
	new color1 = 0, color2 = 0;

	if (get_user_team(pid) == 1)
		color1 = 255;
	else
		color2 = 255;

	new Float:height=0.35
	//height=0.60

	if (g_friend[id] == 1)	// friend
	{
		new clip, ammo, wpnid = get_user_weapon(pid, clip, ammo);
		new wpnname[32];

		if (wpnid)
			xmod_get_wpnname(wpnid, wpnname, 31);

		new rank = get_user_stats(pid, stats, bodyhits)
		
		if(g_iszombie[id])
		{
			set_hudmessage(color1, 50, color2, -1.0, height, 1, 0.01, 3.0, 0.01, 0.01);
			ShowSyncHudMsg(id, gHudSyncInfo, "> ZOMBIE <^n%L", LANG_SERVER, "PLAYER_INFO1", name, rank, get_user_health(pid), wpnname);
		}
		else if(g_ishuman[id])
		{
			set_hudmessage(color1, 50, color2, -1.0, height, 1, 0.01, 3.0, 0.01, 0.01);
			ShowSyncHudMsg(id, gHudSyncInfo, "> BUILDER <^n%L", LANG_SERVER, "PLAYER_INFO1", name, rank, get_user_health(pid), wpnname);
		}
			
	} 
	if (g_friend[id] != 1) //enemy
	{
		new clip, ammo, wpnid = get_user_weapon(pid, clip, ammo);
		new wpnname[32];

		if (wpnid)
			xmod_get_wpnname(wpnid, wpnname, 31);

		new rank = get_user_stats(pid, stats, bodyhits)
		
		if(g_iszombie[id])
		{
			set_hudmessage(color1, 50, color2, -1.0, height, 1, 0.01, 3.0, 0.01, 0.01);
			ShowSyncHudMsg(id, gHudSyncInfo, "> BUILDER <^n%L", LANG_SERVER, "PLAYER_INFO2", name, rank, get_user_health(pid), wpnname);
		}
		else if(g_ishuman[id])
		{
			set_hudmessage(color1, 50, color2, -1.0, height, 1, 0.01, 3.0, 0.01, 0.01);
			ShowSyncHudMsg(id, gHudSyncInfo, "> ZOMBIE <^n%L", LANG_SERVER, "PLAYER_INFO2", name, rank, get_user_health(pid), wpnname);
		}
	}
}

public ev_HideStatus(id)
{
	ClearSyncHud(id, gHudSyncInfo);
}

public weapon_method_menu(id)
{
	if(firsttime[id])
	{
		firsttime[id] = false
		prim_weapons_menu(id,0)
	}
	else
	{
		cur_offset[id] = 0
		if(ask[id])
		{
			show_menu(id,(1<<0)|(1<<1)|(1<<2),"Weapon Selection Method^n^n1. New Guns^n2. Last Guns^n3. Last Guns + Save",-1,"WeaponMethodMenu")
		}
		else
		{
			give_weapons(id)
		}
	}
}

public weapon_method_pushed(id,key)
{
	switch(key)
	{
		case 0:
		{
			ask[id] = true
			prim_weapons_menu(id,0)
		}	
		case 1:
		{
			ask[id] = true
			give_weapons(id)
		}
		case 2:
		{
			print_color(id, "%s %L", formatmodname, LANG_SERVER, "GUNS_MSG")
			ask[id] = false
			give_weapons(id)
		}
	}
	return PLUGIN_HANDLED;
}

public prim_weapons_menu(id,offset)
{
	if(offset<0) offset = 0

	new cvar_value[32]
	get_pcvar_string(g_pcvar_allowedweps,cvar_value,31)
	new flags = read_flags(cvar_value)

	new keys, curnum, menu[2048]
	for(new i=offset;i<19;i++)
	{
		if(flags & power(2,i))
		{
			options_on_menu[curnum][id] = i
			keys += (1<<curnum)
	
			curnum++
			format(menu,2047,"%s^n%d. %s",menu,curnum,WEAPONNAMES[i])
	
			if(curnum==8)
			break;
		}
	}

	format(menu,2047,"\yPrimary Weapon:\w^n%s^n",menu)
	if(curnum==8 && offset<12)
	{
		keys += (1<<8)
		format(menu,2047,"%s^n9. Next",menu)
	}
	if(offset)
	{
		keys += (1<<9)
		format(menu,2047,"%s^n0. Back",menu)
	}

	show_menu(id,keys,menu,-1,"PrimaryWeaponSelect")
}

public prim_weapons_pushed(id,key)
{
	if(key<8)
	{
		weapon_picked[0][id] = options_on_menu[key][id]
		cur_offset[id] = 0
		sec_weapons_menu(id,0)
	}
	else
	{
		if(key==8)
			cur_offset[id] += 8
		if(key==9)
			cur_offset[id] -= 8
		prim_weapons_menu(id,cur_offset[id])
	}
	return ;
}

public sec_weapons_menu(id,offset)
{
	if(offset<0) offset = 0

	new cvar_value[32]
	get_pcvar_string(g_pcvar_allowedweps,cvar_value,31)
	new flags = read_flags(cvar_value)

	new keys, curnum, menu[2048]
	for(new i=18;i<24;i++)
	{
		if(flags & power(2,i))
		{
		options_on_menu[curnum][id] = i
		keys += (1<<curnum)

		curnum++
		format(menu,2047,"%s^n%d. %s",menu,curnum,WEAPONNAMES[i])
		}
	}

	format(menu,2047,"\ySecondary Weapon:\w^n%s",menu)

	show_menu(id,keys,menu,-1,"SecWeaponSelect")
}

public sec_weapons_pushed(id,key)
{
	if(key<8)
	{
		weapon_picked[1][id] = options_on_menu[key][id]
	}
	give_weapons(id)
	return ;
}

public give_weapons(id)
{
	strip_user_weapons(id)

	give_item(id,"weapon_knife")
   
	new weapon[32]
	new csw = csw_contant(weapon_picked[0][id])
	get_weaponname(csw,weapon,31)
	give_item(id,weapon)
	cs_set_user_bpammo(id,csw,999)
	g_PrimaryWeapon[id] = csw

	csw = csw_contant(weapon_picked[1][id])
	get_weaponname(csw,weapon,31)
	give_item(id,weapon)
	cs_set_user_bpammo(id,csw,999)
}

public csw_contant(weapon)
{
	new num = 29
	switch(weapon)
	{
		case 0: num = 3
		case 1: num = 5
		case 2: num = 7
		case 3: num = 8
		case 4: num = 12
		case 5: num = 13
		case 6: num = 14
		case 7: num = 15
		case 8: num = 18
		case 9: num = 19
		case 10: num = 20
		case 11: num = 21
		case 12: num = 22
		case 13: num = 23
		case 14: num = 24
		case 15: num = 27
		case 16: num = 28
		case 17: num = 30
		case 18: num = 1
		case 19: num = 10
		case 20: num = 11
		case 21: num = 16
		case 22: num = 17
		case 23: num = 26
		case 24:
		{
			new s_weapon[32]
		
			get_pcvar_string(g_pcvar_allowedweps,s_weapon,31)
		   
			new flags = read_flags(s_weapon)
			do
			{
				num = random_num(0,18)
				if(!(num & flags))
				{
					num = -1
				}
			}
			while(num==-1)
			num = csw_contant(num)
		}
		case 25:
		{
			new s_weapon[32]

			get_pcvar_string(g_pcvar_allowedweps,s_weapon,31)
		
			new flags = read_flags(s_weapon)
			do
			{
				num = random_num(18,23)
				if(!(num & flags))
				{
					num = -1
				}
			}
			while(num==-1)
			num = csw_contant(num)
		}
	}
	return num;
}


public cmdGuns(id)
{
	if(!g_isalive[id] || !g_isconnected[id] || !g_CanBuild)
		return PLUGIN_HANDLED
	
	if(!g_ishuman[id])
		return PLUGIN_HANDLED	

	ask[id] = true
	weapon_method_menu(id)
	return PLUGIN_HANDLED
}

public ev_Health(id)
{
	ShowHealth(id);
}

public ShowHealth(id)
{
	if (is_user_alive(id))
	{
		new Float:hud_time = get_pcvar_float(g_pcvar_healthtime);
		
		set_hudmessage(255, 255, 255, -1.0, 0.9, 0, hud_time, hud_time, 0.1, 0.2, 4);
		show_hudmessage(id, "%L", LANG_SERVER, "PLAYER_HEALTH", get_user_health(id));
		
		set_task(hud_time - 0.1, "ShowHealth", id);
	}
}

Log(const message_fmt[], any:...)
{
	static message[256];
	vformat(message, sizeof(message) - 1, message_fmt, 2);
	
	static filename[96];
	static dir[64];
	if( !dir[0] )
	{
		get_basedir(dir, sizeof(dir) - 1);
		add(dir, sizeof(dir) - 1, "/logs");
	}
	
	format_time(filename, sizeof(filename) - 1, "%m-%d-%Y");
	format(filename, sizeof(filename) - 1, "%s/BB_ACTIVITY_%s.log", dir, filename);
	
	log_to_file(filename, "%s", message);
}

print_color(target, const message[], any:...)
{
	static buffer[512], i, argscount
	argscount = numargs()
	
	// Send to everyone
	if (!target)
	{
		static player
		for (player = 1; player <= g_MaxPlayers; player++)
		{
			if (!g_isconnected[player])
				continue;

			static changed[5], changedcount
			changedcount = 0

			for (i = 2; i < argscount; i++)
			{
				if (getarg(i) == LANG_PLAYER)
				{
					setarg(i, 0, player)
					changed[changedcount] = i
					changedcount++
				}
			}
			vformat(buffer, charsmax(buffer), message, 3)

			message_begin(MSG_ONE_UNRELIABLE, gmsgSayText, _, player)
			write_byte(player)
			write_string(buffer)
			message_end()
			
			for (i = 0; i < changedcount; i++)
				setarg(changed[i], 0, LANG_PLAYER)
		}
	}
	// Send to specific target
	else
	{
		vformat(buffer, charsmax(buffer), message, 3)

		message_begin(MSG_ONE, gmsgSayText, _, target)
		write_byte(target)
		write_string(buffer)
		message_end()
	}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1030\\ f0\\ fs16 \n\\ par }
*/
C++
Hello, I've did task for my Lock. There is a problem the unlock getting impacted so VIP will need to wait until 20 seconds for unlock, tried to do something but didn'work.
I think its task problem

Full codes :
Unlock should be at any times for VIP. Admin can lock/unlock at any times Define LOCK_BLOCKS

PHP:
// Log Event Round Start (This is AFTER freeze time)
public logevent_round_start()
{
	set_pev(g_iEntBarrier,pev_solid,SOLID_BSP)
	set_pev(g_iEntBarrier,pev_rendermode,1)
	DispatchKeyValue(g_iEntBarrier, "renderamt", "255");
	
	set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
	new nLen, szMsg[128]
	nLen += format( szMsg[nLen], 127-nLen, "%L", LANG_SERVER, "WELCOME_MSG", VERSION);
	nLen += format( szMsg[nLen], 127-nLen, "%L", LANG_SERVER, "BIND_KEY");
	show_hudmessage(0, szMsg);
	
	print_color(0, "%s %s ^x04- ^x01%L", formatmodname, VERSION, LANG_SERVER, "ROUND_MSG")
	print_color(0, "%s Round: %d of %d", formatmodname, (g_RoundNum+1), g_pcvar_maxrounds)
	
	remove_task(TASK_ROUND)
	remove_task(30000)
	remove_task(TASK_ID)
	
	new iBuildTime = get_pcvar_num( g_pcvar_buildtime );
	set_task(1.0, "CountDown", 30000, "", 0, "a", iBuildTime);
	count_down = (iBuildTime-1);
	set_task(float(iBuildTime), "Release_Zombies", TASK_ROUND)
	
	if (get_pcvar_num(g_pcvar_basecalc) == 1)
		set_task(5.0, "Base_Calc")
		
	set_task(5.0, "Fix_Spawns")
	
	g_CanBuild = true
	Lockround = true
	
	arrayset(g_MovingEnt, false, MAXENTS)
	arrayset(g_EntOwner, 0, MAXENTS)
	arrayset(g_OwnedEnts, 0, g_MaxPlayers+1)
	set_task((get_cvar_float("mp_roundtime") * 60) - 21, "Lock_round", TASK_ID)
}
PHP
PHP:
public Lock_round()
{
	Lockround = false
}
PHP
Lock codes
PHP:
public cmdLockBlock(id)
{
	new ent, bodypart
	get_user_aiming (id,ent,bodypart)
    
	new tname[7], cname[10];
	entity_get_string(ent, EV_SZ_targetname, tname, 6);
	entity_get_string(ent, EV_SZ_classname, cname, 9);
    
	if ((Lockround || !access(id, ADMIN_VOTE)) && !access(id, LOCK_BLOCKS))
    {
        if (access(id, ADMIN_VOTE))
        {
            client_print(id, print_chat, "[X-BB] You can only lock base at last 20 seconds before the round end!");
        }
        return PLUGIN_HANDLED;
    }
	
	if (!ent || !is_valid_ent(ent) || is_user_alive(ent) || ent == g_iEntBarrier || !equal(cname, "func_wall") || equal(tname, "ignore")) return PLUGIN_HANDLED
    
	if (!IsBlockLocked(ent) && !g_MovingEnt[ent])
	{
        LockBlock(ent)
        DispatchKeyValue(ent, "rendermode", "1");
        DispatchKeyValue(ent, "rendercolor", "125.0 0.0 0.0");
        
        g_OwnedEnts[g_EntOwner[ent]]--
        g_EntOwner[ent] = 0
    }
	else if (IsBlockLocked(ent))
	{
		UnlockBlock(ent)
		DispatchKeyValue(ent, "rendermode", "0");
	}
	return PLUGIN_HANDLED
}[/PHP
PHP
 
Сообщения
1,193
Реакции
90
Помог
15 раз(а)
maCxa, друг, я тебе уже 150 раз написал, то в личку то в дискорд, что нужно игнорировать с помощью проверок вип и админа, незнаю как тебе еще объяснить!!! Не правильно сделал условиям!!!
Код:
    if ((Lockround || !access(id, ADMIN_VOTE)) && !access(id, LOCK_BLOCKS))
    {
        if (access(id, ADMIN_VOTE))
C++
 
Сообщения
5
Реакции
0
maCxa, друг, я тебе уже 150 раз написал, то в личку то в дискорд, что нужно игнорировать с помощью проверок вип и админа, незнаю как тебе еще объяснить!!! Не правильно сделал условиям!!!
Код:
    if ((Lockround || !access(id, ADMIN_VOTE)) && !access(id, LOCK_BLOCKS))
    {
        if (access(id, ADMIN_VOTE))
C++
We never talked on Discord, maybe you had talked with a other guy.
I will explain ADMIN_VOTE its for VIP. That the define for locking base for get access of locking base during last 20 seconds of the end round. LOCK_BLOCKS that define its for ADMINs so they can lock base at any time and unlocking too. The problem was of VIP can't unlock base during at any times, so they will need to wait 20 seconds for unlock their base. Im just trynna to get unlocking base at any times
 

Пользователи, просматривающие эту тему

Сейчас на форуме нет ни одного пользователя.
Сверху Снизу