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# ========================================================# DPROTO CONFIGURATION
# ========================================================
#
# General rule for modifying this file:# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
#
# ========================================================# AUTHID MANAGEMENT
# ========================================================# ClientID types (for cid_* options)
# 1:Real(or generated by HW)steam(STEAM_xx:xx:xx)
# 2:Real(or generated by HW)valve(VALVE_xx:xx:xx)
# 3: STEAM_ by IP
# 4: VALVE_ by IP
# 5: Deprecated - client will be rejected
# 6: reserved for future use
# 7: HLTV
# 8: STEAM_ID_LAN
# 9: STEAM_ID_PENDING
# 10: VALVE_ID_LAN
# 11: VALVE_ID_PENDING
# 12: STEAM_666:88:666# Use these options to set authid's for clients# for HLTV (default is HLTV [7])
cid_HLTV =7# for p.47 clients that do not support unique id generation (default is VALVE_ by IP [4])
cid_NoSteam47 =4# for p.48 clients that do not support unique id generation (default is VALVE_ by IP [4])
cid_NoSteam48 =4# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam =1# Client recognized as pending when they sucessfully authorized, but did not get steam id# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)# default is STEAM_ID_PENDING [9]
cid_SteamPending =9# For players having revEmu ( >= 9.74) on client-side:# default is real STEAM_xx:xx:xx [1]
cid_RevEmu =1# For players having RevEmu 2013 on client-side:# default is real STEAM_xx:xx:xx [1]
cid_RevEmu2013 =1# For players having SteamClient 2009 / revEmu > 9.82 on client-side:# default is real STEAM_xx:xx:xx [1]
cid_SC2009 =1# For players having old revEmu on client-side:# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu =1# For players having hCupa's SteamEmu on client-side:# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu =1# For players having AVSMP (Cracked Steam) on client-side:# default is real STEAM_xx:xx:xx [1]
cid_AVSMP =1# For players having SmartSteamEmu > 1.2.4 on client-side:# default is real STEAM_xx:xx:xx [1]
cid_SSE3 =1# For SETTI ServerScanner# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti =3# For SXEI Clients# default is real STEAM_xx:xx:xx [1]
cid_SXEI =1# EnableSXEIdGeneration (0 / 1)# Turns on steamid generation based on info sent by sXeI client# Enable this only if you have sXeI server installed!
EnableSXEIdGeneration =0# SC2009_RevCompatMode (0 / 1)# Enable fix to make steamids generated for SC2009 compatible with revEmu
SC2009_RevCompatMode =1# SteamEmuCompatMode (0 / 1)# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.# Affects only Old RevEmu and SteamEmu emulators.
SteamEmuCompatMode =1# OldEstCompatMode (0 / 1)# Enables/Disables fix for steamids generated by eST in 0.3.1 version.# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
OldEstCompatMode =0# SteamIdHashSalt (string)# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators.# Should be more than 16 chars length. If string is empty, hashing is not applied.
SteamIdHashSalt =# IPGen_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by IP
IPGen_Prefix1 =0# IPGen_Prefix2 (int)# STEAM_a:b:c# second prefix (b) for authids generated by IP
IPGen_Prefix2 =4# Native_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 =0;# SC2009_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 =0;# RevEmu_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 =0;# RevEmu2013_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by RevEmu2013
RevEmu2013_Prefix1 =0;# OldRevEmu_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 =0;# SteamEmu_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 =0;# AVSMP_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids assigned for AVSMP clients (Cracked steam)
AVSMP_Prefix1 =0;# SSE3_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids assigned for SSE3
SSE3_Prefix1 =0;# Setti_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 =0;# SXEI_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids assigned for sXeI clients
SXEI_Prefix1 =0;# Note that banid will use steamid WITHOUT any prefixes!
# ========================================================# ATTACKS SUPRESSION
# ========================================================# FakePlayers_AntiReconnect (0/1)# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)# before fake players checks have completed.# Default is 1 (ON).
FakePlayers_AntiReconnect =1# FakePlayers_BanTime (minutes)# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable# Default is 120 minutes.# Use 0 for permanent ban.# Use negative vaules to disable ban (fake players will only be kicked).
FakePlayers_BanTime =120# Exploits_CheckDownloads (0/1)# Enable checking of requested download files against precached resources.# Default is 1 (ON).
Exploits_CheckDownloads =1# Exploits_DisableUploads (0/1)# Disable file uploads (not customizations) to the server.# Default is 1 (ON).
Exploits_DisableUploads =1
# ========================================================# OTHER STUFF
# ========================================================# LoggingMode:
# 0= None
# 1= Console
# 2= Log Files
# 3= Both
LoggingMode =2# ThreatsLoggingMode (0/1)# Enable logging of threats details.# Default is 0 (OFF).
ThreatsLoggingMode =0# DisableNativeAuth (0/1)# Disables valve/steam auth system.# For p.47 Based: Server will not connect to auth servers.# For All: Server will not call authorization functions.# This is a fix for startup freeze for old (p.47) servers.
DisableNativeAuth =0# ServerInfoAnswerType (0/1/2)# Sets server answer type for query requests
# 0= New style(Source Engine)
# 1= Old Style(Fix favorites list for p.47 clients)
# 2= Hybrid mode(Old Style sent first)# Default is 0 (Source Engine).
ServerInfoAnswerType =0# Game_Name (string)# Sets game name displayed for clients# If Game_Name is empty, native game name will be used
Game_Name =# Enables fix for proper player id displaying on HLStats server monitoring# Enable this only if you have HLStats
HLStatsPlayerIdFix =0# Enables spreading of user setinfo topcolor and bottomcolor settings.# Disable this if mod doesn't support coloring of player models.
SpreadUserInfoColors =1# ExportVersion (0/1)# Enables/Disables exporting of dp_version cvar
# 1= dp_version cvar will be exported to server rules. It will be visible in server monitoring tools(like HLSW)
# 0= dp_version cvar will not be exported to server rules.
ExportVersion =1# HLTVExcept_IP (ip addr)# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)
HLTVExcept_IP =127.0.0.1
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