Обратите внимание, если вы хотите заключить сделку с этим пользователем, он заблокирован
- Ошибка
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Ошибка в взятии игроком золотых пушек без флага который указан в плагине, игрок может брать пушки и способности не имея флагов, скорее всего неправильное условие
- ОС
- Linux
- Билд
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Protocol version 48 Exe version 1.1.2.7/Stdio (cstrike) ReHLDS version: 3.4.0.654-dev Build date: 12:09:21 May 22 2018 (1501) Build from: https://github.com/dreamstalker/rehlds/commit/65c6ce5
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- ReGamedll
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ReGameDLL version: 5.7.0.312-dev Build date: 07:53:34 May 31 2018 Build from: https://github.com/s1lentq/ReGameDLL_CS/commit/26db32e
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- Список метамодулей
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[ 1] AMX Mod X RUN - amxmodx.so v1.8.3-d ini Start ANY [ 2] LocalizeBug Fix RUN - localizebugfix.s v2.4 ini Start Never [ 3] VoiceTranscoder RUN - vtc.so v2017RC3 ini ANY [ 4] Reunion RUN - reunion.so v0.1.0.8 ini Start Never [ 5] Rechecker RUN - rechecker.so v2.5 ini ANY [ 6] ReAuthCheck RUN - reauthcheck.so v0.1.6 ini Start Never [ 7] ReSemiclip RUN - resemiclip.so v2.3.9 ini ANY [ 8] ReSRDetector RUN - resrdetector.so v0.1.0 ini ANY [ 9] WHBlocker RUN - whblocker.so v1.5.695 ini ANY [10] FakeMeta RUN - fakemeta_amxx_i3 v1.8.3-d pl1 ANY [11] MySQL RUN - mysql_amxx_i386. v1.8.3-d pl1 ANY [12] CStrike RUN - cstrike_amxx_i38 v1.8.3-d pl1 ANY [13] CSX RUN - csx_amxx_i386.so v1.8.3-d pl1 ANY [14] Engine RUN - engine_amxx_i386 v1.8.3-d pl1 ANY [15] Fun RUN - fun_amxx_i386.so v1.8.3-d pl1 ANY [16] Ham Sandwich RUN - hamsandwich_amxx v1.8.3-d pl1 ANY [17] CSDM2 RUN - csdm_amxx_i386.s v2.1.3c- pl1 ANY [18] ReAPI RUN - reapi_amxx_i386. v5.6.0.1 pl1 ANY Never 18 plugins, 18 running
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- Список плагинов
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[ 1] Admin Loader 2.5.2 neygomon admin_loader_fo running [ 2] FreshBans 1.3.9b kanagava fresh_bans.amxx running [ 3] Admin Chat 1.8.3-dev+ AMXX Dev Team adminchat.amxx running [ 4] Admin Commands 1.8.3-dev+ AMXX Dev Team admincmd.amxx running [ 5] Commands Menu 1.8.3-dev+ AMXX Dev Team cmdmenu.amxx running [ 6] Maps Menu 1.8.3-dev+ AMXX Dev Team mapsmenu.amxx running [ 7] NextMap 1.8.3-dev+ AMXX Dev Team nextmap.amxx running [ 8] Players Menu 1.8.3-dev+ AMXX Dev Team plmenu.amxx running [ 9] Plugin Menu 1.8.3-dev+ AMXX Dev Team pluginmenu.amxx running [ 10] Restrict Weapons 1.8.3-dev+ AMXX Dev Team restmenu.amxx running [ 11] Admin Votes 1.8.3-dev+ AMXX Dev Team adminvote.amxx running [ 12] CS Misc. Stats 1.8.3-dev+ AMXX Dev Team miscstats.amxx running [ 13] CS Stats Logging 1.8.3-dev+ AMXX Dev Team stats_logging.a running [ 14] Stats Configuration 1.8.3-dev+ AMXX Dev Team statscfg.amxx running [ 15] Sentry guns 1.1 JGHG & miRror sentrygun.amxx debug [ 16] Admin Money 0.9.3 f117bomb admin_money.amx running [ 17] Build Dispenser 0.1 pro100iweb disp_mod.amxx running [ 18] Connect Info FBR 1.0 Dom1no_[KZ] connect_info_fb running [ 19] Auto recording demo 2.0 IzI | Bonaqua (R amx_autodemorec running [ 20] StatsX GUI 1.8 AMXX Dev Team statsx_gui.amxx running [ 21] VoteBan_2 2.0 WTF votebans_wtf.am running [ 22] CSDM Menu ultimate 1.1 MrKiller1779 csdm_menu_ultim debug [ 23] Cabinet 1.0 ncux cabinet.amxx running [ 24] Camera Changer 1.3 Bl0ck Camera_Changer. running [ 25] Parachute 1.1 Random1, 93()|29 sub_parachute.a running [ 26] DHUD Advert. 2.0 DUKKHAZ0R dhud_advert.amx running [ 27] Kill Rewards 1.6 HoLLyWooD kill_rewards.am running [ 28] Donate money 0.1 Sanlerus \ di.al donate_money.am running [ 29] Damager 2.0 Prayer damager.amxx running [ 30] Game Namer 1.1 NeuroToxin gamenamechanger running [ 31] CSDM Auto Balance 1.0 xPaw csdm_auto_balan running [ 32] CS Shop 5.0 iNeedHelp CS_Shop.amxx running [ 33] [ReAPI] Custom Models 1.6.1 neugomon custom_models.a running [ 34] Advanced MapChooser 1.1.1 neygomon map_chooser.amx running [ 35] Laser Mine 4.02.2018 406 lasermine.amxx running [ 36] Lite Translit 2.8 neygomon lite_translit.a running [ 37] ReapiTV shop menu 0.1 sliv_shop.amxx running [ 38] ReapiTV shop menu 0.1 shop2.amxx running [ 39] [ZP] Extra: VSK94 1.0 Crock / =) (Popr azp_weapon_vsk9 running [ 40] [ZP] Extra: M134 1.0 LARS-DAY[BR]EAKE azp_weapon_m134 running [ 41] [ZP] Weapon: Hk416ex 1.0 Crock hk416ex.amxx running [ 42] [ZP] Weapon: Savery 1.0 Base: Batcon & x cso_weapon_save running [ 43] [CSO Like]: M24 Best Base: Batcon & x cso_weapon_m24. running [ 44] [CSO] Weapon: SG552 Ly 2.0 Base: Batcon; Re cso_weapon_buff running [ 45] [ZP] Extra: USAS12 1.0 Crock / =) (Popr yt_weapon_mk3o1 running [ 46] [ZP] Extra: AKS74U 1.0 LARS-DAY[BR]EAKE cso_at15hw.amxx running [ 47] unknown unknown unknown ak47_transforme running [ 48] [ZP] Extra: Water Pist 1.0 Crock / =) (Popr vulcanus.amxx running [ 49] [ZP] Extra: XM8 Limit 1.0 LARS-BLOODLIKER xm8_neon.amxx running [ 50] CSDM Main 2.1.3d CSDM Team csdm_main.amxx running [ 51] CSDM Equip 2.1.3d CSDM Team csdm_equip.amxx running [ 52] CSDM Spawns 2.1.3d CSDM Team csdm_spawn_pres running [ 53] CSDM Misc 2.1.3d CSDM Team csdm_misc.amxx running [ 54] CSDM Stripper 2.1.3d KWo csdm_stripper.a running [ 55] CSDM Protection 2.1.3d BAILOPAN csdm_protection running [ 56] Advanced Experience Sy 0.4 serfreeman1337 aes_main.amxx running [ 57] AES: Exp CSTRIKE 0.3 serfreeman1337 aes_exp_cstrike running [ 58] AES: Informer 0.2 serfreeman1337 aes_informer.am running [ 59] AES: Experience Editor 0.1 serfreeman1337 aes_exp_editor. running 59 plugins, 59 running
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- Исходный код
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#include <amxmodx> #include <fakemeta> #include <fun> #include <hamsandwich> #include <cstrike> #include <amxmisc> #include <colorchat> #define PLUGIN "CSDM Menu ultimate" #define VERSION "1.1" #define AUTHOR "MrKiller1779" #define MAX_PLAYERS 32 //Глобавльные настройки #define VIP ADMIN_LEVEL_H //Флаг доступа для ВИП #define ADMIN ADMIN_BAN //Флаг доступа для АДМИНА //Глобавльные настройки //Параметры Оружия //Модели new M4_V_MODEL[64] = "models/v_gold_m4a1.mdl" //Модель золотой M4A1 new M4_P_MODEL[64] = "models/p_gold_m4a1.mdl" //Модель золотой M4A1 new AK_V_MODEL[64] = "models/v_golden_ak47.mdl" //Модель золотой AK47 new AK_P_MODEL[64] = "models/p_golden_ak47.mdl" //Модель золотой AK47 //Модели //Другое #define is_valid_player(%1) (1 <= %1 <= 32) //M4A1 new cvar_dmgmultiplier // new cvar_goldbullets // new cvar_custommodel // new cvar_uclip // new bool:g_HasM4[33] // new bullets[ 33 ] // new m_spriteTexture // //M4A1 //AK47 new const AK47_BIT_SUM = (1<<CSW_AK47) new g_hasZoom[33] new gold_damage new golden_model new bool:g_HasAk[33] //AK47 //Другое //Параметры Оружия //Параметры вип меню #define DELAY_MONEY 600 //Время после которого, можно взять деньги | По умолчанию: 600 (10 мин.) #define DELAY_HP 60 //Время после которого, можно взять HP | По умолчанию: 60 (10 мин.) #define DELAY_MENU 120 //Время после которого, меню включится | По умолчанию: 300 (5 мин.) #define DELAY_GM4A1 30 //Время после которого, можно взять Gold M4a1 | По умолчанию: 120 (2 мин.) #define DELAY_GAK47 30 //Время после которого, можно взять Gold M4a1 | По умолчанию: 120 (2 мин.) #define VIP_MONEYS 10000 //Сколько денег выдавать | По умолчанию: 10000 #define VIP_HP 100 //Сколько здоровья выдавать | По умолчанию: 100 #define VIP_SPEED 500.0 //Сколько скорости выдавать s| По умолчанию: 100 #define VIP_GRAVITY 0.5 //Сколько гравитации выдавать | По умолчанию: 100 //Другое new MenuTimeHP[MAX_PLAYERS + 1]; new MenuTimeMoney[MAX_PLAYERS + 1]; new MenuTimeGOLDM4A1[MAX_PLAYERS + 1]; new MenuTimeGOLDAK47[MAX_PLAYERS + 1]; new VipMenuTimeGOLDM4A1 [MAX_PLAYERS + 1]; new VipMenuTimeGOLDAK47 [MAX_PLAYERS + 1]; new VipMenuTimeMoney [MAX_PLAYERS + 1]; new VipMenuTimeHP [MAX_PLAYERS + 1]; new VipMenuTime; new GravityTake [MAX_PLAYERS + 1]; new SpeedTake [MAX_PLAYERS + 1]; new PlayerDeathNow [MAX_PLAYERS + 1]; new PlayerDeathLast [MAX_PLAYERS + 1]; new bool:g_speed[MAX_PLAYERS+1] = false; #if AMXX_VERSION_NUM < 183 #define Ham_CS_Player_ResetMaxSpeed Ham_Item_PreFrame #endif //Другое //Параметры вип меню //Параметры основного меню #define MONEY_LASER 800 // Цена лазера для обычного игрока | По умолчанию: 800 #define MONEY_DISPANSER 4000 //Цена раздатчика для обычного игрока | По умолчанию: 4000 #define VIP_MONEY_LASER 800 //Цена лазера для ВИП игрока | По умолчанию: 800 #define VIP_MONEY_DISPANSER 3000 //Цена раздатчика для ВИП игрока | По умолчанию: 4000 new MoneysPlayer[MAX_PLAYERS + 1]; new PlayerInSpec; new PlayerInTeam; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); register_clcmd("menu", "csdmMenuFirst"); register_clcmd("chooseteam","csdmMenuFirst"); register_menucmd(register_menuid("csdmMenuFirst"), (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5|1<<6|1<<7|1<<8|1<<9), "csdmMenuHandle"); register_clcmd("amxmodmenu", "csdmAdminMenu"); register_menucmd(register_menuid("csdmAdminMenu"), (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5|1<<6|1<<7|1<<8|1<<9), "csdmAdminMenuHandle"); register_clcmd("say /vipmenu", "csdmVipMenu"); register_clcmd("say_team /vipmenu", "csdmVipMenu"); register_clcmd("vipmenu", "csdmVipMenu"); register_menucmd(register_menuid("csdmVipMenu"), (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5|1<<6|1<<7|1<<8|1<<9), "csdmVipMenuHandle"); RegisterHam(Ham_CS_Player_ResetMaxSpeed, "player", "Check_speed", 0); VipMenuTime = get_systime() + DELAY_MENU; //Время, после которого меню начнет работу (в сек.); register_clcmd("say_team /resetscore","ResetScore"); register_clcmd("say /resetscore","ResetScore"); register_clcmd("say_team /rs","ResetScore"); register_clcmd("say /rs","ResetScore"); register_clcmd("say /spec", "spec"); register_clcmd("say_team /spec", "spec"); register_clcmd("say /back", "back"); register_clcmd("say_team /back", "back"); cvar_dmgmultiplier = register_cvar("goldenm4_dmg_multiplier", "1.6"); cvar_custommodel = register_cvar("goldenm4_custom_model", "1"); cvar_goldbullets = register_cvar("goldenm4_gold_bullets", "1"); cvar_uclip = register_cvar("goldenm4_unlimited_clip", "1"); gold_damage = register_cvar("goldenak_dmg", "1.8"); golden_model = register_cvar("goldenak_custommodel", "1"); register_event("DeathMsg", "Death", "a"); register_event("WeapPickup","checkModel","b","1=19"); register_event("CurWeapon","checkWeapon","be","1=1"); register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0"); RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage"); register_forward( FM_CmdStart, "fw_CmdStart" ); RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1); } public csdmMenuFirst(id) { //Параметры НЕ МЕНЯТЬ remove_task(id); MoneysPlayer[id] = cs_get_user_money(id); //Параметры НЕ МЕНЯТЬ new szMenu[2000]; new iKeys = (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5|1<<6|1<<7|1<<8|1<<9); new iLen = formatex(szMenu, charsmax(szMenu), "\yМеню Сервера^n^n"); iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r1.\w Поставить \yПушку \y(\r3000$\y)^n"); //Лазер if ((MoneysPlayer[id] >= MONEY_LASER) && (!VIP)){ iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r2.\w Поставить \yЛазер \y(\r800$\y)^n"); } else if ((MoneysPlayer[id] >= VIP_MONEY_LASER) && (VIP)) { iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r2.\w Поставить \yЛазер \y(\r800$\y)^n"); } else if ((MoneysPlayer[id] < VIP_MONEY_LASER) && (VIP)){ iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r2.\w Поставить \yЛазер \y(\r800$\y)^n"); } else if ((MoneysPlayer[id] < MONEY_LASER) && (!VIP)){ iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r2.\w Поставить \yЛазер \y(\r800$\y)^n"); } //Лазер //Раздатчик if ((MoneysPlayer[id] >= MONEY_DISPANSER) && (!VIP)){ iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r3.\w Поставить \yРаздатчик \y(\r4000$\y)^n"); } else if ((MoneysPlayer[id] >= VIP_MONEY_DISPANSER) && (VIP)) { iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r3.\w Поставить \yРаздатчик \y(\r4000$\y)^n"); } else if ((MoneysPlayer[id] < VIP_MONEY_DISPANSER) && (VIP)){ iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r3.\w Поставить \yРаздатчик \y(\r4000$\y)^n"); } else if ((MoneysPlayer[id] < MONEY_DISPANSER) && (!VIP)){ iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r3.\w Поставить \yРаздатчик \y(\r4000$\y)^n"); } //Раздатчик iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r4.\w Полезные \yКоманды^n"); iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r5.\w Магазин \yПрокачки^n"); iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r6.\w Магазин \yОружия^n"); if(get_user_flags(id) & VIP){ iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r7.\w Кабинет \yВипа^n"); } else iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d7.\d Кабинет Випа^n"); if(get_user_flags(id) & ADMIN){ iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r8.\w Кабинет \yАдмина^n^n"); } else iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d8.\d Кабинет Админа^n^n"); iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r0.\w Выход^n"); return show_menu(id, iKeys, szMenu, -1, "csdmMenuFirst"); } public csdmAdminMenu(id) { //Параметры не менять remove_task(id) //Параметры не менять new szMenu[1024]; new iKeys = (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5|1<<6|1<<7|1<<8|1<<9); new iLen = formatex(szMenu, charsmax(szMenu), "\yАдмин Меню^n^n"); if(get_user_flags(id) & ADMIN_BAN){ iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r1.\w Забанить \yигрока^n"); iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r2.\w Кикнуть \yигрока ^n"); iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r3.\w Ударить\r/\yУбить \yигрока^n"); iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r4.\w Сменить команду \yигрока^n"); iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r5.\w Сменить \yкарту ^n"); iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r6.\w Начать \yголосование ^n"); iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r7.\w Сделать \yрестарт ^n^n"); } else { iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d1. Забанить игрока^n"); iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d2. Кикнуть игрока ^n"); iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d3. Пнуть/Убить игрока^n"); iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d3. Сменить команду игрока ^n^n"); iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d5. Сменить голосование ^n"); iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d6. Начать голосование ^n"); iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d7. Сделать рестарт ^n^n"); } iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r0.\w Выход"); return show_menu(id, iKeys, szMenu, -1, "csdmAdminMenu"); } public csdmVipMenu(id) { //Параметры new szMenu[1024]; new MenuTime = VipMenuTime - get_systime(); MenuTimeHP[id] = VipMenuTimeHP[id] - get_systime(); MenuTimeMoney[id] = VipMenuTimeMoney[id] - get_systime(); MenuTimeGOLDM4A1[id] = VipMenuTimeGOLDM4A1[id] - get_systime(); MenuTimeGOLDAK47[id] = VipMenuTimeGOLDAK47[id] - get_systime(); new iKeys = (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5|1<<6|1<<7|1<<8|1<<9); PlayerDeathNow[id] = cs_get_user_deaths(id); //Параметры //Отображение if ((MenuTime >= -1) || (MenuTimeHP[id] >= -1) || (MenuTimeHP[id] >= -1) || (MenuTimeGOLDM4A1[id] >= -1)) { set_task (1.0 , "csdmVipMenu", id); } else remove_task(id); //Отображение new iLen = formatex(szMenu, charsmax(szMenu), "\yВип Меню^n^n"); if (PlayerDeathNow[id] != PlayerDeathLast[id]){ GravityTake[id] = 0; SpeedTake[id] = 0; PlayerDeathLast[id] = PlayerDeathNow[id]; } if (is_user_admin(id) && get_user_flags(id) & VIP){ if (VipMenuTime > get_systime()){ iLen += formatex(szMenu[iLen], charsmax(szMenu), "\wМеню заработает через \w[\r%d\w] сек.^n^n", MenuTime); } } else iLen += formatex(szMenu[iLen], charsmax(szMenu), "\dМеню заработает через [%d] сек.^n^n", DELAY_MENU); if (VipMenuTime < get_systime() && get_user_flags(id) & VIP){ if(VipMenuTimeMoney[id] > get_systime()){ iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d1. Деньги [%d] - [\r%d\d] сек.^n", VIP_MONEYS,MenuTimeMoney[id]); } else iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r1.\w Деньги \y(\r%d$\y) - \y[\rГотово\y]^n", VIP_MONEYS); if (VipMenuTimeHP[id] > get_systime()) { iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d2.\d Здоровье \d(\d%d HP\d) - [\r%d\d] сек.^n", VIP_HP,MenuTimeHP[id]); } else iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r2.\w Здоровье \y(\r%d HP\y) - \y[\rГотово\y]^n", VIP_HP); if (SpeedTake[id] == 1) { iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r3.\w Скорость - \y[\rВзято\y]^n"); } else iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r3.\w Скорость^n"); if (GravityTake[id] == 1) { iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r4.\w Гравитация - \y[\rВзято\y]^n"); } else iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r4.\w Гравитация^n"); if ((VipMenuTimeGOLDM4A1[id] > get_systime()) && (VIP)) { iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d5. Золотой M4A1 - [\r%d\d] сек.^n", MenuTimeGOLDM4A1[id]); } else iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r5.\w Золотой M4A1\w - \y[\rГотово\y]^n"); if ((VipMenuTimeGOLDAK47[id] > get_systime()) && (VIP)) { iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d6. Золотой AK47 - [\r%d\d] сек.^n^n", MenuTimeGOLDAK47[id]); } else iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r6.\w Золотой AK47\w - \y[\rГотово\y]^n^n"); } else { iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d1. Деньги (%d$) - [%d] сек.^n", VIP_MONEYS, DELAY_MONEY); iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d2. Здоровье (%d HP) - [%d] сек.^n", VIP_HP, DELAY_HP); iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d3. Скорость^n"); iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d4. Гравитация^n"); iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d5. Золотой M4A1 - [%d] сек.^n", DELAY_GM4A1); iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d6. Золотой AK47 - [%d] сек.^n^n", DELAY_GAK47); } iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r0.\w Выход"); return show_menu(id, iKeys, szMenu, -1, "csdmVipMenu"); } public csdmVipMenuHandle(id, iKey) { remove_task(id) if(!is_user_admin(id) && !VIP) { ColorChat(id,GREEN, "^3[^4Инфо^3] ^3У вас нету доступа к ^4Вип Меню!"); return PLUGIN_HANDLED; } switch(iKey) { case 0: { if (VipMenuTime < get_systime()) { if (VipMenuTimeMoney[id] > get_systime()) { return PLUGIN_HANDLED; } ColorChat(id,GREEN, "^3[^4Инфо^3] ^4Вы взяли деньги. ^3Удачной игры!"); cs_set_user_money(id, cs_get_user_money(id) + VIP_MONEYS); VipMenuTimeMoney[id] = get_systime(DELAY_MONEY); } else csdmVipMenu(id); } case 1: { if (VipMenuTime < get_systime()) { ColorChat(id,GREEN, "^3[^4Инфо^3] ^4Вы взяли здоровье. ^3Удачной игры!"); set_user_health(id, get_user_health(id) + VIP_HP); VipMenuTimeHP[id] = get_systime(DELAY_HP); } else csdmVipMenu(id); } case 2: { if (VipMenuTime < get_systime()) { ColorChat(id,GREEN, "^3[^4Инфо^3] ^4Вы взяли Скорость. ^3Удачной игры!"); speedhack(id); SpeedTake[id] = 1; PlayerDeathLast[id] = get_user_deaths(id); } else csdmVipMenu(id); } case 3: { if (VipMenuTime < get_systime()) { ColorChat(id,GREEN, "^3[^4Инфо^3] ^4Вы взяли Гравитацию. ^3Удачной игры!"); set_user_gravity(id, VIP_GRAVITY); GravityTake[id] = 1; PlayerDeathLast[id] = get_user_deaths(id); } else csdmVipMenu(id); } case 4: { if ( !is_user_alive(id) ) { ColorChat(id,GREEN, "^3[^4Инфо^3] ^3Чтобы взять ^4золотую M4A1 ^1вы должны быть живы!"); return PLUGIN_HANDLED } if (VipMenuTime < get_systime()) { if(VipMenuTimeGOLDM4A1[id] > get_systime()) { return PLUGIN_HANDLED; } give_item(id, "weapon_m4a1"); g_HasM4[id] = true; ColorChat(id,GREEN, "^3[^4Инфо^3] ^3Вы взяли ^4Золотой M4A1. ^1Удачной игры!"); VipMenuTimeGOLDM4A1[id] = get_systime(DELAY_GM4A1); } } case 5: { if ( !is_user_alive(id) ) { ColorChat(id,GREEN, "^3[^4Инфо^3] ^3Чтобы взять ^4золотой АК47 ^1вы должны быть живы!"); return PLUGIN_HANDLED } if (VipMenuTime < get_systime()) { if (VipMenuTimeGOLDAK47[id] > get_systime()) { return PLUGIN_HANDLED; } drop_weapon(id, 1) give_item(id, "weapon_ak47") cs_set_user_bpammo(id, CSW_AK47, 90) g_HasAk[id] = true ColorChat(id,GREEN, "^3[^4Инфо^3] ^3Вы взяли ^4Золотой AK47. ^1Удачной игры!"); VipMenuTimeGOLDAK47[id] = get_systime(DELAY_GAK47); } } case 9: { remove_task(id); } } return PLUGIN_HANDLED; } public csdmAdminMenuHandle(id, iKey) { if(!is_user_admin(id) && !ADMIN) { ColorChat(id,GREEN, "^3[^4Инфо^3] ^1У вас нету доступа к ^4Админ Меню!"); return PLUGIN_HANDLED; } switch(iKey) { case 0: client_cmd(id, "amx_banmenu") case 1: client_cmd(id, "amx_kickmenu") case 2: client_cmd(id, "amx_slapmenu") case 3: client_cmd(id, "amx_teammenu") case 4: client_cmd(id, "amx_mapmenu") case 5: client_cmd(id, "amx_votemapmenu") case 6: { if(get_user_flags(id) & ADMIN_BAN) server_cmd("sv_restartround 1") new name[32] get_user_name(id, name, 31) } } return PLUGIN_HANDLED; } public csdmMenuHandle(id, iKey) { switch(iKey) { case 0: client_cmd(id, "sentry_build") case 1: client_cmd(id, "+setlaser") case 2: client_cmd(id, "build_dispenser") case 3: client_cmd(id, "cabinet") case 4: client_cmd(id, "say /shop") case 5: client_cmd(id, "say /magazin") case 6: client_cmd(id, "say /vipmenu") case 7: client_cmd(id, "amxmodmenu") } return PLUGIN_HANDLED; } //-----------------------Доп.Плагины-------------------- public speedhack(id){ g_speed[id] = !g_speed[id]; set_pev(id, pev_maxspeed, VIP_SPEED); } public Check_speed(id){ if(g_speed[id]) return HAM_SUPERCEDE; return HAM_IGNORED; } public ResetScore(id) { if(is_user_connected(id)) { new name[32] get_user_name(id, name, 31) set_user_frags(id, 0); cs_set_user_deaths(id, 0); ColorChat(id,GREEN, "^3[^4Инфо^3] ^3%s ^4Вы сбросили счет!", name); } }//ResetScore public spec(id) { PlayerInSpec = cs_get_user_deaths(id); if (cs_get_user_team(id) == CS_TEAM_SPECTATOR) return PLUGIN_HANDLED else { PlayerInTeam = cs_get_user_team(id); cs_set_user_team(id, CS_TEAM_SPECTATOR); user_kill(id, 1); } return PLUGIN_CONTINUE }//SPEC public back(id) { if ((cs_get_user_team(id) == CS_TEAM_SPECTATOR) && (!is_user_alive(id))){ cs_set_user_team(id, PlayerInTeam); cs_set_user_deaths(id, PlayerInSpec); cs_user_spawn(id); } }//SPEC //------------------------GOLD------------------------ public client_connect(id) { g_HasM4[id] = false g_HasAk[id] = false } public client_disconnect(id) { g_HasM4[id] = false g_HasAk[id] = false } public Death(id) { g_HasM4[read_data(2)] = false g_HasAk[read_data(2)] = false set_pev(id, pev_maxspeed, 400.0); } public fwHamPlayerSpawnPost(id) { g_HasM4[id] = false g_HasAk[id] = false } public plugin_precache() { precache_model(M4_V_MODEL) precache_model(M4_P_MODEL) precache_model(AK_V_MODEL) precache_model(AK_P_MODEL) m_spriteTexture = precache_model("sprites/dot.spr") precache_sound("weapons/zoom.wav") } public checkModel(id) { new szWeapID = read_data(2) if ( szWeapID == CSW_M4A1 && g_HasM4[id] == true && get_pcvar_num(cvar_custommodel) ) { set_pev(id, pev_viewmodel2, M4_V_MODEL) set_pev(id, pev_weaponmodel2, M4_P_MODEL) } if(szWeapID == CSW_AK47 && g_HasAk[id] == true && get_pcvar_num(golden_model) == 1) { set_pev(id, pev_viewmodel2, AK_V_MODEL) set_pev(id, pev_weaponmodel2, AK_P_MODEL) } return PLUGIN_HANDLED } public checkWeapon(id) { new plrClip, plrAmmo, plrWeap[32] new plrWeapId plrWeapId = get_user_weapon(id, plrClip , plrAmmo) if (plrWeapId == CSW_AK47 && g_HasAk[id]) checkModel(id) else { if (plrWeapId == CSW_M4A1 && g_HasM4[id]) { checkModel(id) } else { return PLUGIN_CONTINUE } return PLUGIN_CONTINUE } if (plrClip == 0 && get_pcvar_num(cvar_uclip)) { get_weaponname(plrWeapId, plrWeap, 31) give_item(id, plrWeap) engclient_cmd(id, plrWeap) engclient_cmd(id, plrWeap) engclient_cmd(id, plrWeap) } return PLUGIN_HANDLED } public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if (is_valid_player(attacker) && get_user_weapon(attacker) == CSW_M4A1 && g_HasM4[attacker]) SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmgmultiplier)) if(is_valid_player(attacker) && get_user_weapon(attacker) == CSW_AK47 && g_HasAk[attacker]) SetHamParamFloat(4, damage * get_pcvar_float(gold_damage)) } public make_tracer(id) { if (get_pcvar_num(cvar_goldbullets)) { new clip,ammo new wpnid = get_user_weapon(id,clip,ammo) new pteam[16] get_user_team(id, pteam, 15) if ((bullets[id] > clip) && (((wpnid == CSW_M4A1) && g_HasM4[id]) || ((wpnid == CSW_AK47) && g_HasAk[id]))) { new vec1[3], vec2[3] get_user_origin(id, vec1, 1) // origin; your camera point. get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only) //BEAMENTPOINTS message_begin( MSG_BROADCAST,SVC_TEMPENTITY) write_byte (0) //TE_BEAMENTPOINTS 0 write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2]) write_coord(vec2[0]) write_coord(vec2[1]) write_coord(vec2[2]) write_short( m_spriteTexture ) write_byte(1) // framestart write_byte(5) // framerate write_byte(2) // life write_byte(10) // width write_byte(0) // noise write_byte( 255 ) // r, g, b write_byte( 215 ) // r, g, b write_byte( 0 ) // r, g, b write_byte(200) // brightness write_byte(150) // speed message_end() } bullets[id] = clip } } public CmdBuyM4(id) { if ( !is_user_alive(id) ) { ColorChat(id,GREEN, "^3[^4Инфо^3] ^1Чтобы купить золотую ^3M4A1 ^4вы должны быть живы!") return PLUGIN_HANDLED } give_item(id, "weapon_m4a1") g_HasM4[id] = true return PLUGIN_HANDLED } public CmdGiveM4(id,level,cid) { if (!cmd_access(id,level,cid,2)) return PLUGIN_HANDLED; new arg[32]; read_argv(1,arg,31); new player = cmd_target(id,arg,7); if (!player) return PLUGIN_HANDLED; new name[32]; get_user_name(player,name,31); give_item(player, "weapon_m4a1") g_HasM4[player] = true return PLUGIN_HANDLED } public fw_CmdStart( id, uc_handle, seed ) { if(!is_user_alive(id)) return PLUGIN_HANDLED if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !( pev(id, pev_oldbuttons) & IN_ATTACK2)) { new szWeapID = get_user_weapon(id) if(szWeapID == CSW_AK47 && g_HasAk[id] == true && !g_hasZoom[id] == true) { g_hasZoom[id] = true cs_set_user_zoom(id, CS_SET_AUGSG552_ZOOM, 0) emit_sound(id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100) } else if(szWeapID == CSW_AK47 && g_HasAk[id] == true && g_hasZoom[id]) { g_hasZoom[id] = false cs_set_user_zoom(id, CS_RESET_ZOOM, 0) } } return PLUGIN_HANDLED } //-------------------------GOLD------------------------ //-----------------------Доп.Плагины-------------------- //-----------------------Другое------------------------- stock drop_weapon(id, dropwhat) { static weapons[32], num, i, weaponid num = 0 get_user_weapons(id, weapons, num) for (i = 0; i < num; i++) { weaponid = weapons[i] if ((dropwhat == 1 && ((1<<weaponid) & AK47_BIT_SUM))) { static wname[32] get_weaponname(weaponid, wname, charsmax(wname)) engclient_cmd(id, "drop", wname) } } }
C++
Ошибку указал выше, думаю ошибка в условии, подскажите где и что нужно заменить я дождусь помощи сегодня?
29 Июн 2018
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