Ban System 2025

fox

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brainohyeah, You can use : Fresh Bans+Dop Ban+Bypass Guard+Reunion
 
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3 is the only ban system who can't be bypassed, and is open source
 
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3 is the only ban system who can't be bypassed, and is open source
i am using it, i do ban but player back after few mins 3/5mins
that is my cfg something wrong?
// DiveBan X 2019

// Serial Number of the plugin | Serial Number
// Put key here | Put key in this cvar
License_Key ""

// Secret Key | Secret Key
// Secret key is used for clear banlist
Secret_Key "mykey"

// Flag of main Admin | Flag of main Admin
// Main admin can ban and unban everyone |
divebans_flag_main "x"

// Flag of Deputy Admin | Flag of Admin
// Deputy admin can ban everyone and regular admins | This admin can ban any players without main Admin
divebans_flag_sub "g"

// CsBans support
divebans_support_csbans "0"

// CSBans tables prefix
divebans_csbans_prefix "amx"

// Name of Server for ban
// If empty, server name will be used
divebans_server_name ""

// Delay before ban/kick | Delay before kick/ban
divebans_delay_time "5.0"

// Time between kick player when he is banned.
divebans_kick_time "1.0"

// Time between checking player ban.
divebans_check_time "1.0"

// Subnet ban limit
// If you have players with the same IP, set 1, otherwise - 0
divebans_prevent_ip "1"

// Sync time with SQL
divebans_sqltime "1"

// Time of max power of ban
// If there are false ones, reduce the value by half or more, otherwise do not touch
divebans_maxeffect_time "1440"

// Ban by Cookies | Cookie Ban
// We will work if you specify two following cvars

// Path to file ban.php on your web server | Path to file ban.php on your web server
divebans_cookieban_banfile "http://host/diveban/ban.php"
// Path to file check.php on your web server | Path to file check.php on your web server
divebans_cookieban_checkfile "http://host/diveban/check.php"

// Sending command to the client | Client cmd type
// 2 - When banning use SVC_STUFFTEXT, in other cases client_cmd, 1 - only SVC, 0 - only client_cmd
// 2 - When ban player use SVC_STUFFTEXT, and when connect use client_cmd, 1 - only SVC_STUFFTEXT, 0 - only client_cmd
divebans_cmd_type "0"

// Log level \ Log Level
// Values\Value : 0 - 1
divebans_log_level "0"

// Specify how many days the logs will be stored\Enter number of days for store logs
divebans_clear_logs "7"

// Log by what tag the player was detected. \ Log the marker on the player
// Extra load after all :D
// 0 - off
// 1 - Only steam\ip
// 2 - All (Steam\ip\cookie\name\lastname)
divebans_marker_log "2"

// Log of players with >= bans \ Log players with bans value greater then current value
// 0 - off
divebans_bancount_log "0"

// Check for updates \ Check updates
// 0 - off, 1 - every map, 2 - every day, 3 - every week, 4 - every month.
// 0 - off, 1 - per map, 2 - everyday, 3 - per week, 4 - per month.
divebans_check_updates "0"

// Check for actual ban before banned player
// 0 - don't check (off), 1 - check (on), 2 - optimize (optimize)
// In fact, this will remove one query to the database before banning a player, but then you can ban the same player
// If you set it to 2, there will be no query to the database, and the ban will try to locally determine the presence of a ban.
divebans_check_ban "2"

// Cache
// Caching players to reduce the number of queries to the database. Necessary if there are many players (up to 32) on your server.

// Cache Status 0 - off, 1 - on \ 0 - Off, 1 - On
divebans_cache_status "1"

// How long to remember players (in maps) (by default for 2 maps) \ Cache time for players (default 2 maps)
divebans_cache_time "2"

// Delayed
// Stores all players on the server so that you can ban them by IP\Steam\name at any time via the website

// Delayed Status 0 - off, 1 - on \ 0 - Off, 1 - On
divebans_delayed_status "1"

// How many days are the players stored (in days)
divebans_delayed_store_days "7"

// More server load, but faster search
// If you are very rarely use this function then set to 0
divebans_delayed_optimize "0"

echo [DiveBan X] Config 'diveban.cfg' loaded...
6 Фев 2025
thanks for answer, i have it already but this one work for steamers only i guess (steamID/IP) ban
6 Фев 2025
brainohyeah, You can use : Fresh Bans+Dop Ban+Bypass Guard+Reunion
thanks for answer bro, dopban i never tried, fresh ban is just menu ban with time/reasons right? , Bypass Guard to block proxies&vpns ASN, reunion iam not sure how it can help with bans

My problem is our players most of them non steam and our network provider is giving dynamic IP so after router 1rest they get fresh IP address.
 
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there is no ban system that cannot be bypassed, stop writing bs
 
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lmfao, prove me you can bypass diveban, ofc if is installed right
 
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what is there to prove? did you read the src code of diveban? what cannot be bypassed?

- new residential ip
  • new steamid (no-steam)
  • new no-steam installation (if needed)
  • clear setinfo, config

how can you identify me now?
 
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there is no magic involved. write here what part of diveban is unique to identify? you can also link the src code, its open source after all
 
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diveban md5(using cdkey) your client and if is option for cookie active can store you dsn/ip-range, you can change what you want but is useless, the only way is to change cs client
 
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everything you wrote can be changed and bypassed, you wrote it yourself
.
if your only aggressive "protection" is banning whole IP ranges in panic will result in banning innocent players
.
there is no ban system that cannot be overcome, because you have no access to the any unique client identifier
 
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LOL, read

"Nobody promises you a super-duper ban. This is an additive that allows you to strengthen a regular ban. If you want to ask me "can't they bypass the ban?" or "will the ban work if you reinstall CS?" and similar crap - go to hell, I don't need this money to explain and prove anything to you."

you should not sell fake security, every ban system can be bypassed
 
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kaktuspo, Вы полны пессимизма. Я посмотрел по текущим данным нашего проекта за последние 3 месяца... из 37876 уникальных и активных STEAM_ID - 24820 имеют такой уникальный "идентификатор", который не зависит от клиента... :dntknw:11214 клиентов имеют оригинальные STEAM_ID и в случае бана тоже не смогут зайти на сервер. Поэтому 95% игрового трафика можно заблокировать с помощью 1 единственного бана. 1644 из оставшихся игроков имеют 3 и более STEAM_ID получив бан по любому из которых они, с очень большой долей вероятности, не смогут более зайти на сервер. Они "склеены" методом, аналогичным DopBan, который вы зря критикуете. Уровень фильтрации в 99,5% для паблика - сверх избыточный, потому что для поддержания онлайна все таки приходится "закрывать глаза" на некоторые нарушения.

you should not sell fake security, every ban system can be bypassed
Паблик это всегда баланс между количеством игроков и их качеством. На каждом проекте он свой. А выследить и закрыть доступ на сервер какому-то одному очень "настойчивому" игроку с любыми географическими или сетевыми признаками - дело 5 минут. В этом случае покупка разбана будет неизбежной и это будет намного дешевле эксплуатации средств для обхода установленных ограничений. Это уже проверено временем.

PS: А если бы Караулов не делился с широкой общественностью исходниками своих античит плагинов, разработчики читов не смогли бы так быстро реализовывать средства обхода этих ограничений.
 
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the other user wrote that diveban cannot be bypassed. this statement is false. We need to correct this as to not spread false security to server owners. nothing you wrote is relevant.
 
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kaktuspo, You are full of pessimism. I looked at the current data of our project for the last 3 months... out of 37876 unique and active STEAM_ID - 24820 have such a unique "identifier" that does not depend on the client... :dntknw:11214 clients have original STEAM_ID and in case of a ban they will also not be able to enter the server. Therefore, 95% of game traffic can be blocked with 1 single ban. 1644 of the remaining players have 3 or more STEAM_ID having received a ban for any of which, with a very high degree of probability, they will no longer be able to enter the server. They are "glued" by a method similar to DopBan, which you criticize in vain. The filtration level of 99.5% for the public is super excessive, because in order to maintain online, you still have to "turn a blind eye" to some violations.



Public is always a balance between the number of players and their quality. Each project has its own. And to track down and close access to the server to one very "persistent" player with any geographical or network characteristics is a matter of 5 minutes. In this case, buying an unban will be inevitable and it will be much cheaper than using means to bypass the established restrictions. This has already been tested by time.

PS: If Karaulov had not shared the source code of his anti-cheat plugins with the general public, cheat developers would not have been able to implement means of bypassing these restrictions so quickly.
If use 1% of brain then they gonna understand what are they doing, btw it easy can be bypassed, i did yesterday, the main result that you are getting that percentage is because ur server is 32/32 in moostly of the time, with proper protector, with steamid changer by settind sid steam, and 1 value, because its hard to enter from first try i get kicked like 4,5 times with reason server full, then it records nick, steamid, ip, if compare and not match values, kicks with reason steamid changer. I have done something that i should not be used in not any way that method is forbidden in any cases game is exploitable and ond so no one cares.
 
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mIDnight, У вас есть тот самый уникальный признак :dntknw:, который закрыл вам доступ на сервер для стим версии игры с любыми вариантами вашей "защиты".. Попробуйте используя 1% своего мозга, "все почистить" и войти с любой учетной записью STEAM :blush2: Я не нашел никаких других признаков вашего "обхода", с того же компьютера (физически), поскольку все ваши 4 попытки закончились неудачно :pardon:
 
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everything you wrote can be changed and bypassed, you wrote it yourself
.
if your only aggressive "protection" is banning whole IP ranges in panic will result in banning innocent players
.
there is no ban system that cannot be overcome, because you have no access to the any unique client identifier
you are so annoying, just prove you can bypass diveban without to change the client, but all what you can do is just to say some irrelevant words without proof
 
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you are so annoying, just prove you can bypass diveban without to change the client, but all what you can do is just to say some irrelevant words without proof
what? will you also beg a cheater: "I ban you, but please do not change your client. "

i am sorry to inform you, if your ban system does not work if he changes his client, your ban system is worthless.
 

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