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Ошибок, при компиляций или проверки нет. Но вовремя игры, допускаются моменты
- Error log
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hlcsg v3.4 VL34 64-bit (Aug 17 2015) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: E:\Maps\****\compiller\hlcsg_x64.exe "E:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\speedrun_bblock_easy" Arguments: "E:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\speedrun_bblock_easy" Entering E:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\speedrun_bblock_easy.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] reset logfile [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ off ] [ off ] clip hull type [ simple ] [ simple ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] wad configuration file[ None ] [ None ] wad.cfg group name [ None ] [ None ] nullfile [ None ] [ None ] nullify trigger [ on ] [ on ] min surface area [ 0.000 ] [ 0.000 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] light name optimize [ on ] [ on ] convert game_text [ on ] [ on ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] CreateBrush: (0.25 seconds) CSGBrush: (0.38 seconds) Using Wadfile: \Maps\speedrun_bblocck\dev_boxcolor-textures.wad - Contains 11 used textures, 100.00 percent of map (56 textures in wad) Wad files required to run the map: "dev_boxcolor-textures.wad;" Texture usage is at 0.21 mb (of 32.00 mb MAX) 0.74 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 VL34 64-bit (Aug 17 2015) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: E:\Maps\****\compiller\hlbsp_x64.exe "E:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\speedrun_bblock_easy" Arguments: "E:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\speedrun_bblock_easy" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] no clipnode merging [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] nobrink [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536) remove hull 2 [ off ] [ off ] SolidBSP [hull 0] 500...1000...1500...1877 (0.12 seconds) BSP generation successful, writing portal file 'E:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\speedrun_bblock_easy.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3063 (0.26 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3028 (0.24 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3122 (0.25 seconds) Reduced 3977 clipnodes to 3728 Reduced 47 texinfos to 46 Reduced 11 texdatas to 11 (488 bytes to 488) Reduced 7952 planes to 1122 FixBrinks: Increased 3728 clipnodes to 3855. 1.54 seconds elapsed ----- END hlbsp ----- hlvis v3.4 VL34 64-bit (Aug 17 2015) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: E:\Maps\****\compiller\hlvis_x64.exe "E:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\speedrun_bblock_easy" Arguments: "E:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\speedrun_bblock_easy" 121 portalleafs 159 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.00 seconds) LeafThread: (0.00 seconds) average leafs visible: 8 g_visdatasize:1024 compressed from 1936 0.01 seconds elapsed ----- END hlvis ----- hlrad v3.4 VL34 64-bit (Aug 17 2015) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: E:\Maps\****\compiller\hlrad_x64.exe "E:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\speedrun_bblock_easy" Arguments: "E:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\speedrun_bblock_easy" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Normal ] [ Normal ] fast rad [ off ] [ off ] vismatrix algorithm [ Sparse ] [ Sparse ] oversampling (-extra)[ off ] [ off ] bounces [ 8 ] [ 8 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] light limit threshold[ 188.000 ] [ 188.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] smoothing threshold 2[ no change ] [ no change ] direct threshold [ 10.000 ] [ 10.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.010 ] [ 0.010 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global texlight gap [ 0.000 ] [ 0.000 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] spread angles [ on ] [ on ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] soft sky [ on ] [ on ] translucent depth [ 2.000 ] [ 2.000 ] block opaque [ on ] [ on ] ignore textures [ off ] [ off ] reflectivity gamma [ 1.760 ] [ 1.760 ] reflectivity scale [ 0.700 ] [ 0.700 ] blur size [ 1.500 ] [ 1.500 ] no emitter range [ off ] [ off ] wall bleeding fix [ on ] [ on ] Load Textures: Using Wadfile: E:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\speedrun_bblock_easy.wa_ 11 textures referenced 0 opaque models 0 opaque faces 4679 faces Create Patches : 47046 base patches 835023 square feet [120243328.00 square inches] 7428 direct lights and 0 fast direct lights 1 light styles FindFacePositions: (2.94 seconds) BuildFacelights: (28.01 seconds) BuildVisLeafs: (13.10 seconds) visibility matrix : 15.9 megs MakeScales: (41.67 seconds) Transfer Lists : 48138001 : 48.14M transfers Indices : 5931112 : 5.66M bytes Data : 96416384 : 91.95M bytes Bounce 1 GatherLight: (0.60 seconds) Bounce 2 GatherLight: (0.60 seconds) Bounce 3 GatherLight: (0.63 seconds) Bounce 4 GatherLight: (0.60 seconds) Bounce 5 GatherLight: (0.60 seconds) Bounce 6 GatherLight: (0.59 seconds) Bounce 7 GatherLight: (0.60 seconds) Bounce 8 GatherLight: (0.62 seconds) CreateTriangulations: (0.44 seconds) AddPatchLights: (10.19 seconds) FinalLightFace: (0.05 seconds) 101.69 seconds elapsed [1m 41s] ----- END hlrad -----
C++
- Редактор карт
- J.A.C.K.
- Компиляторы
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hlvis_x64.exe 2015
hlbsp_x64.exe 2015
hlcsg_x64.exe 2015
hlrad_x64.exe 2015
https://gamebanana.com/tools/5391 v34
Всем привет, мне нужна помощь. Так как при прохождении данной карты, в конце поворота налево персонаж игрока вылетает с карты. А камера от первого лица остаётся, доходит до конца. Наблюдая, за игроками которые проходят эту карту не видно даже где они находится. Тестил, и без модификаций. Проблема такая же. Я вам кину дополнительные ссылки на скачивание самой карты, что и кину и в архив. Исходники имеются.
Для более понятий, имеется видео/скрины.
ps:
sv_zmax: не работает
Расширял,MaxRange на 4800 не помогает. Даже в j.a.c.k

Больше 8192 юнитов, использовано.
Для более понятий, имеется видео/скрины.
ps:
sv_zmax: не работает



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