Не видны игроки, и камера вылетает из карты.

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Error log
hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlcsg -----
Command line: E:\Maps\****\compiller\hlcsg_x64.exe "E:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\speedrun_bblock_easy" 
Arguments: "E:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\speedrun_bblock_easy" 
Entering E:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\speedrun_bblock_easy.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
reset logfile         [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 33554432 ] [ 33554432 ]
max lighting memory   [ 50331648 ] [ 50331648 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [     off ] [     off ]
clip hull type        [  simple ] [  simple ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
wad configuration file[    None ] [    None ]
wad.cfg group name    [    None ] [    None ]
nullfile              [    None ] [    None ]
nullify trigger       [      on ] [      on ]
min surface area      [   0.000 ] [   0.000 ]
brush union threshold [   0.000 ] [   0.000 ]
map scaling           [    None ] [    None ]
light name optimize   [      on ] [      on ]
convert game_text     [      on ] [      on ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

CreateBrush:
 (0.25 seconds)
CSGBrush:
 (0.38 seconds)

Using Wadfile: \Maps\speedrun_bblocck\dev_boxcolor-textures.wad
 - Contains 11 used textures, 100.00 percent of map (56 textures in wad)

Wad files required to run the map: "dev_boxcolor-textures.wad;"
Texture usage is at 0.21 mb (of 32.00 mb MAX)
0.74 seconds elapsed

-----   END   hlcsg -----



hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlbsp -----
Command line: E:\Maps\****\compiller\hlbsp_x64.exe "E:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\speedrun_bblock_easy" 
Arguments: "E:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\speedrun_bblock_easy" 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 33554432 ] [ 33554432 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noinsidefill        [     off ] [     off ]
noopt               [     off ] [     off ]
no clipnode merging [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
nobrink             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 65536)
remove hull 2       [     off ] [     off ]


SolidBSP [hull 0] 500...1000...1500...1877 (0.12 seconds)
BSP generation successful, writing portal file 'E:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\speedrun_bblock_easy.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3063 (0.26 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3028 (0.24 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3122 (0.25 seconds)
Reduced 3977 clipnodes to 3728
Reduced 47 texinfos to 46
Reduced 11 texdatas to 11 (488 bytes to 488)
Reduced 7952 planes to 1122
FixBrinks:
Increased 3728 clipnodes to 3855.
1.54 seconds elapsed

-----   END   hlbsp -----



hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlvis -----
Command line: E:\Maps\****\compiller\hlvis_x64.exe "E:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\speedrun_bblock_easy" 
Arguments: "E:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\speedrun_bblock_easy" 
 121 portalleafs
 159 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 33554432 ] [ 33554432 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


BasePortalVis:
 (0.00 seconds)
LeafThread:
 (0.00 seconds)
average leafs visible: 8
g_visdatasize:1024  compressed from 1936
0.01 seconds elapsed

-----   END   hlvis -----



hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlrad -----
Command line: E:\Maps\****\compiller\hlrad_x64.exe "E:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\speedrun_bblock_easy" 
Arguments: "E:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\speedrun_bblock_easy" 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 2 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [          33554432 ] [          33554432 ]
max lighting memory  [          50331648 ] [          50331648 ]
priority             [            Normal ] [            Normal ]

fast rad             [               off ] [               off ]
vismatrix algorithm  [            Sparse ] [            Sparse ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 8 ] [                 8 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[           188.000 ] [           188.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
smoothing threshold 2[         no change ] [         no change ]
direct threshold     [            10.000 ] [            10.000 ]
direct light scale   [             1.000 ] [             1.000 ]
coring threshold     [             0.010 ] [             0.010 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global texlight gap  [             0.000 ] [             0.000 ]
global light scale   [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma         [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale   [             2.000 ] [             2.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

spread angles        [                on ] [                on ]
opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]
minimum final light  [                 0 ] [                 0 ]
size of transfer     [         1 (16bit) ] [         1 (16bit) ]
size of rgbtransfer  [         2 (32bit) ] [         2 (32bit) ]
soft sky             [                on ] [                on ]
translucent depth    [             2.000 ] [             2.000 ]
block opaque         [                on ] [                on ]
ignore textures      [               off ] [               off ]
reflectivity gamma   [             1.760 ] [             1.760 ]
reflectivity scale   [             0.700 ] [             0.700 ]
blur size            [             1.500 ] [             1.500 ]
no emitter range     [               off ] [               off ]
wall bleeding fix    [                on ] [                on ]


Load Textures:
Using Wadfile: E:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\speedrun_bblock_easy.wa_
11 textures referenced
0 opaque models
0 opaque faces
4679 faces
Create Patches : 47046 base patches
835023 square feet [120243328.00 square inches]
7428 direct lights and 0 fast direct lights
1 light styles

FindFacePositions:
 (2.94 seconds)
BuildFacelights:
 (28.01 seconds)
BuildVisLeafs:
 (13.10 seconds)
visibility matrix   :  15.9 megs
MakeScales:
 (41.67 seconds)
Transfer Lists :    48138001 :    48.14M transfers
       Indices :     5931112 :     5.66M bytes
          Data :    96416384 :    91.95M bytes
Bounce 1 GatherLight:
 (0.60 seconds)
Bounce 2 GatherLight:
 (0.60 seconds)
Bounce 3 GatherLight:
 (0.63 seconds)
Bounce 4 GatherLight:
 (0.60 seconds)
Bounce 5 GatherLight:
 (0.60 seconds)
Bounce 6 GatherLight:
 (0.59 seconds)
Bounce 7 GatherLight:
 (0.60 seconds)
Bounce 8 GatherLight:
 (0.62 seconds)
CreateTriangulations:
 (0.44 seconds)
AddPatchLights:
 (10.19 seconds)
FinalLightFace:
 (0.05 seconds)
101.69 seconds elapsed [1m 41s]

-----   END   hlrad -----
C++
Редактор карт
J.A.C.K.
Компиляторы
hlvis_x64.exe 2015
hlbsp_x64.exe 2015
hlcsg_x64.exe 2015
hlrad_x64.exe 2015
https://gamebanana.com/tools/5391 v34
Всем привет, мне нужна помощь. Так как при прохождении данной карты, в конце поворота налево персонаж игрока вылетает с карты. А камера от первого лица остаётся, доходит до конца. Наблюдая, за игроками которые проходят эту карту не видно даже где они находится. Тестил, и без модификаций. Проблема такая же. Я вам кину дополнительные ссылки на скачивание самой карты, что и кину и в архив. Исходники имеются.
Для более понятий, имеется видео/скрины.
ps:
sv_zmax: не работает
1694603910126.pngРасширял,MaxRange на 4800 не помогает. Даже в j.a.c.k
1694604382363.png
1694608628676.pngБольше 8192 юнитов, использовано.
 
В этой теме было размещено решение! Перейти к решению.

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Размеры вашей карты выходят из области 8192 юнита. Попробуйте скомпоновать ее так, чтобы все объекты вмещались в этой области
 

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@golukon,обойти ограничение возможно? или невезможно?
 
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ArtaKey, зачем, если все можно уместить
 
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golukon, спасибо получилось. А в других, случаях может не уместиться. То что делать
 
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ArtaKey, можно попробовать найти ограничение в коде rehlds и исправить его, а затем собрать самому исправленную версию. Но я бы лучше все старался вместить, так как есть вероятность, что есть другие проблемы, о которых пока неизвестно
 
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@golukon,Большое спасибо, решили мою проблему.
 
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