Поиск Extra Items: Купол

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Суть плагина такова: в экстра итемах можно купить купол (граната), защищающий от зомби...то есть покупаешь этот купол, кидаешь, и образуется защищающий купол, который не дает зомби подойти к вам. В гугле забивал как только можно, ничего подобного не нашел. Однако есть сервер, где установлен данный плагин:
77.220.187.4:27015
Плагин этот администратор не заказывал, я видел его раньше на зомби-мод.ру, но сейчас не нашел.
25 Ноя 2017
Нашел, закройте тему.
 
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61 раз(а)
На всякий случай, тут немного разжую.
[ZP] Extra Item : Force Field Grenade [v2.3] [Update 08-14-12]
Код:

#include <amxmodx>
#include <engine>
#include <zombieplague>
#include <hamsandwich>
#include <fun>
#include <fakemeta_util>

#define PLUGIN "[ZP] Extra Item: Force Field Grenade"
#define VERSION "v2.3"
#define AUTHOR "lucas_7_94" // Thanks To Users in credits too!.

#define CAMPO_ROUND_NAME "Force Shield (Complete Round)"
#define CAMPO_TIME_NAME "Force Shield (Short-Time)"
#define ValidTouch(%1) ( is_user_alive(%1) && ( zp_get_user_zombie(%1) || zp_get_user_nemesis(%1) ) )

/*=============================[Plugin Customization]=============================*/
//#define CAMPO_TASK
#define CAMPO_ROUND

//#define RANDOM_COLOR
#define ONE_COLOR

new const NADE_TYPE_CAMPO = 6545

#if defined ONE_COLOR
new Float:CampoColors[ 3 ] = { 255.0 , 0.0 ,   0.0  }
#endif

new TrailColor[ 3 ] = { 000, 255, 255 }
new Float:Maxs[ 3 ] = { 100.0 , 100.0 , 100.0 }
new Float:Mins[ 3 ] = { -100.0, -100.0, -100.0 }

new const model_grenade[] = "models/zombie_plague/v_auragren.mdl"
new const model[] = "models/zombie_plague/aura8.mdl"
new const w_model[] = "models/zombie_plague/w_aura.mdl"
new const sprite_grenade_trail[] = "sprites/laserbeam.spr"
new const entclas[] = "campo_grenade_forze"

new cvar_flaregrenades, g_trailSpr, g_SayText, g_itemID

new gBomb
const Float:Push = 15.0

const item_cost = 15
/*=============================[End Customization]=============================*/

public plugin_init()
{
    register_plugin(PLUGIN, VERSION, AUTHOR)
   
    RegisterHam(Ham_Think, "grenade", "fw_ThinkGrenade")
   
    RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
   
    cvar_flaregrenades = get_cvar_pointer("zp_flare_grenades")
   
    register_forward(FM_SetModel, "fw_SetModel")
   
    RegisterHam(Ham_Item_Deploy, "weapon_smokegrenade", "shield_deploy", 1)
   
    register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
   
    register_forward(FM_Touch, "fw_touch")
   
    g_SayText = get_user_msgid("SayText")
   
    register_cvar("zp_shield_creator", "lucas_7_94", FCVAR_SERVER|FCVAR_PROTECTED)
   
    #if defined CAMPO_ROUND
    g_itemID = zp_register_extra_item ( CAMPO_ROUND_NAME , item_cost * 2 , ZP_TEAM_HUMAN )
    #else
    g_itemID = zp_register_extra_item ( CAMPO_TIME_NAME , item_cost , ZP_TEAM_HUMAN )
    #endif      
}

public event_round_start() {
   
    #if defined CAMPO_ROUND
    remove_entity_name(entclas)
    #endif
   
    gBomb = 0
}

public plugin_precache() {
   
    g_trailSpr = engfunc(EngFunc_PrecacheModel, sprite_grenade_trail)
    engfunc(EngFunc_PrecacheModel, model_grenade)
    engfunc(EngFunc_PrecacheModel, model)
    engfunc(EngFunc_PrecacheModel, w_model)
}

public client_disconnect(id)
    gBomb &= ~( 1 << ( id % 32 ) )

public zp_extra_item_selected(player, itemid) {
   
    if(itemid == g_itemID)
    {
        if( gBomb & ( 1 << ( player % 32 ) ) )
            Color(player, "!g[Shield]!y You already have a force field")
        else
        {
            gBomb |= ( 1 << ( player % 32 ) )
           
            if( !user_has_weapon( player, CSW_SMOKEGRENADE ) )
                give_item(player,"weapon_smokegrenade")
           
           
            #if defined CAMPO_ROUND
            Color(player, "!g[Shield]!y You Bought a force field!. This, lasts 1 round complete.")
            #else
            Color(player, "!g[Shield]!y You Bought a force field!. This, lasts very little!")
            #endif
        }
       
       
    }
   
}
public fw_PlayerKilled(victim, attacker, shouldgib)
{
    if( ( 1 <= attacker <= 32 ) && ( gBomb & ( 1 << ( victim % 32 ) ) ) )
        gBomb &= ~( 1 << ( victim % 32 ) )
}

public fw_ThinkGrenade(entity) {  
   
    if(!pev_valid(entity)) return HAM_IGNORED
   
    static Float:dmgtime  
    pev(entity, pev_dmgtime, dmgtime)
   
    if (dmgtime > get_gametime())
        return HAM_IGNORED  
   
    if(pev(entity, pev_flTimeStepSound) == NADE_TYPE_CAMPO)
        crear_ent(entity)
   
    return HAM_SUPERCEDE
}


public fw_SetModel(entity, const model[]) {  
   
    static Float:dmgtime
    pev(entity, pev_dmgtime, dmgtime)
   
    if (dmgtime == 0.0)
        return FMRES_IGNORED;
   
    if (equal(model[7], "w_sm", 4))
    {      
        new owner = pev(entity, pev_owner)      
       
        if( is_user_alive(owner) && !zp_get_user_zombie(owner) && ( gBomb & ( 1 << ( owner % 32 ) ) ) )
        {
            set_pcvar_num(cvar_flaregrenades,0)          
           
            fm_set_rendering(entity, kRenderFxGlowShell, 000, 255, 255, kRenderNormal, 16)
           
            message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
            write_byte(TE_BEAMFOLLOW) // TE id
            write_short(entity) // entity
            write_short(g_trailSpr) // sprite
            write_byte(10) // life
            write_byte(10) // width
            write_byte(TrailColor[ 0 ]) // r
            write_byte(TrailColor[ 1 ]) // g
            write_byte(TrailColor[ 2 ]) // b
            write_byte(500) // brightness
            message_end()
           
            set_pev(entity, pev_flTimeStepSound, NADE_TYPE_CAMPO)
           
            set_task(6.0, "DeleteEntityGrenade" ,entity)
            gBomb &= ~( 1 << ( owner % 32 ) )
            entity_set_model(entity, w_model)
            return FMRES_SUPERCEDE
        }
    }
    return FMRES_IGNORED
   
}

public DeleteEntityGrenade(entity)
    if( is_valid_ent( entity ) )
        remove_entity(entity)

public crear_ent(id) {
       
    set_pcvar_num(cvar_flaregrenades,1)
   
    // Create entitity
    new iEntity = create_entity("info_target")
   
    if(!is_valid_ent(iEntity))
        return PLUGIN_HANDLED
   
    new Float: Origin[3]
    entity_get_vector(id, EV_VEC_origin, Origin)
   
    entity_set_string(iEntity, EV_SZ_classname, entclas)
   
    entity_set_vector(iEntity,EV_VEC_origin, Origin)
    entity_set_model(iEntity,model)
    entity_set_int(iEntity, EV_INT_solid, SOLID_TRIGGER)
    entity_set_size(iEntity, Mins, Maxs )
    entity_set_int(iEntity, EV_INT_renderfx, kRenderFxGlowShell)
    entity_set_int(iEntity, EV_INT_rendermode, kRenderTransAlpha)
    entity_set_float(iEntity, EV_FL_renderamt, 50.0)
   
    #if defined RANDOM_COLOR
    if(is_valid_ent(iEntity))
    {
        new Float:vColor[3]
       
        for(new i; i < 3; i++)
            vColor = random_float(0.0, 255.0)
       
        entity_set_vector(iEntity, EV_VEC_rendercolor, vColor)
    }
    #endif
   
    #if defined ONE_COLOR
    entity_set_vector(iEntity, EV_VEC_rendercolor, CampoColors)
    #endif
   
    #if defined CAMPO_TASK
    set_task(15.0, "DeleteEntity", iEntity)
    #endif
   
   
    return PLUGIN_CONTINUE;
}

public zp_user_infected_post(infected, infector)
    if ( gBomb & ( 1 << ( infected % 32 ) ) )
        gBomb &= ~( 1 << ( infected % 32 ) )

public fw_touch(ent, touched)
{
    if ( !pev_valid(ent) ) return FMRES_IGNORED;
    static entclass[32];
    pev(ent, pev_model, entclass, 31);
   
    if ( strcmp( entclass, model ) == 0 )
    {  
        if( ValidTouch(touched) )
        {
            static Float:pos_ptr[3], Float:pos_ptd[3]
           
            pev(ent, pev_origin, pos_ptr)
            pev(touched, pev_origin, pos_ptd)
           
            for(new i = 0; i < 3; i++)
            {
                pos_ptd -= pos_ptr
                pos_ptd *= Push
            }
            set_pev(touched, pev_velocity, pos_ptd)
            set_pev(touched, pev_impulse, pos_ptd)
        }
    }
    return FMRES_HANDLED
}


public DeleteEntity( entity )  // Thanks xPaw For The Code =D
    if( is_valid_ent( entity ) )
    remove_entity( entity );

stock Color(const id, const input[], any:...)
{
    static msg[191]
    vformat(msg, 190, input, 3)
   
    replace_all(msg, 190, "!g", "^4")
    replace_all(msg, 190, "!y", "^1")
    replace_all(msg, 190, "!t", "^3")
   
    message_begin(MSG_ONE_UNRELIABLE, g_SayText, _, id)
    write_byte(id)
    write_string(msg)
    message_end()
}

public shield_deploy( shield_ent )
{
    if( pev_valid( shield_ent ) != 2 )
        return HAM_IGNORED;
   
    static const mPlayer = 41
   
    new id = get_pdata_cbase( shield_ent, mPlayer, 4 );
   
    if( ( gBomb & ( 1 << ( id % 32 ) ) ) && !zp_get_user_zombie( id ) )
        set_pev( id, pev_viewmodel2, model_grenade );
   
    return HAM_IGNORED;
}
C++
 

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